LDT 505: Blog 10 – Technology Integration in Your Setting

Wow!  What a difference a few months can make!  I went back and read my first few blog posts from this class and was amazed at what I first wrote and where my thinking is now.  In one of the first posts we were asked to state the definition on mobile learning.  Here’s what I wrote:

“I think learning with computers allows people to take ownership of their learning.  I think that if the availability of the technology is there, integrating technology into the everyday classroom can benefit the students both academically and socially.  However, I think that learning with computers needs to be done intentionally and students need to be given scaffolded lessons so they know how to utilize the technology to its fullest potential.”

I definitely still see the importance of integrating technology into learning and (as long as the technology is available) making sure that it is being utilized as frequently as possible is important to students’ growth and development both academically and socially.  What I disagree with is the part I wrote about lessons needing to be intentional and scaffolded.  While I do think that some basic structures need to be explicitly taught, I have realized the importance of informal learning and think that students should be free to use their devices and choose which apps and functions they use for their own individualized learning.

It was also fun to see that one of the first articles I read in this class was “BYOD” an article that discussed the use of the Bring Your Own Device policy, the same policy that I will be basing my final project on.  I think that this policy is crucial in the inner city where technology is difficult to come by in schools.  As Emery points out in his article, “Factors for Consideration When Developing a Bring Your Own Device (BYOD) Strategy in Higher Education” the average person has 3 or more mobile devices.  This means that if students were allowed to bring in at least one of their mobile devices to school it would decrease the number of devices that are needed for a classroom to do activities online.

I also read another article by Kong Cheung that explored the use of the BYOD in different school environments.  One thing I learned from this article is the idea of using Edmodo in class with my students as a way to communicate both in and out of school.  If students used the BYOD process they would potentially have a mobile device with them at all times which would then allow them to access this information whenever they wanted.

The third article I read was about developing a creative framework for BYOD.  The authors, Thomas Cochrane et al. state, “A review of the literature indicates that there are yet few well-developed theoretical frameworks for supporting creative pedagogies via BYOD.”  The article then goes on to examine and develop some creative frameworks such as using mobile devices to make movies in class or participate in augmented realities.  Students can interact with a variety of different technology through the use of their mobile devices and have them tap into those different types of learning will make them deeper, more invested learners.

Overall, it’s been fun to see myself learn and evolve as I read more articles and do more research into mobile learning.  Technology has been something I have been leery of using because of the lack of it in my classroom but also because I’m not super comfortable using it all the time.  This course has taught me that it’s okay to learn and experiment with new apps and programs and that if necessary, students can become the teachers and I can use my lack of technological knowledge to let them teach me things.

 

Cheung, K. (2014, January 14). BRING YOUR OWN DEVICE FOR REFLECTIVE ENGAGEMENT OF LEARNERS IN DIGITAL CLASSROOM. Retrieved July 24, 2015.

Cochrane, T. (2014). Riding the wave of BYOD: Developing a framework for creative pedagogies. Retrieved July 23, 2015.

Emery, S. (2012, July 1). Factors for Consideration when Developing a Bring Your Own Device (BYOD) Strategy in Higher Education. Retrieved July 24, 2015.

LDT 505: App Review #5

Too Noisy Pro

Reviewed by Danna Kerns-Streett

Details:  Walsall Academy/Updated July 8, 2015/iOS 5.1

Cost:  $2.99

Review:  This is more of a classroom management tool but it has been recommended to me by multiple colleagues so I wanted to check it out.  Teachers display this app and it uses the microphone in your mobile device to track how noisy the classroom is.  This gives students a visual aid when things are getting too noisy.  This deal is a great app for students who tend to get too noisy during group activities.  This app inadvertently deals with problem solving/critical thinking because once the dial starts moving up students need to self-correct their behaviors and get quiet again.

LDT 505: App Review #4

Fill the Cup

Reviewed by Danna Kerns-Streett

Details: Solla Carrock/Updated July 3, 2012/iOS 5.1

Cost:  Free

Review:  Although the graphics are a little rough around the edges, this app incorporates great math skills using fraction rods, fill the cup, and two balances.  My only concern with the app is that even when you have the volume turned the whole way down the game continues to play loud sounds in use.  This would be a great app for math class during a fractions unit.  This uses critical thinking and problem solving skills.

LDT 505: App Review #3

Brain Pop

Reviewed by Danna Kerns-Streett

Details:  Brain Pop/Updated May 21, 2015/iOS 5.1

Cost: Free (in app purchases)

Review:  Brain Pop is a great tool for kid-friendly videos that teach a variety of content areas.  The videos have quizzes for the students to take to test their understanding of the content after they finish watching.  I have used Brain Pop videos in my math and science classrooms and I am excited to use some for reading and online blogging as well.  This app deals with any content area information and information literacy.

LDT 505: App Review #2

iTunes U

Reviewed by Danna Kerns-Streett

Details:  Apple Inc./Updated June 25, 2015/Requires iOS 8.3

Cost:  Free

Review:  This app is more of an online education forum for teachers and students to utilize together.  Teachers can create courses in the this app and have their students enroll in these courses.  The app also has a wide variety of texts that teachers can download to use within their courses which then makes them available for students to use as well.  I would recommend its use with middle school, high school, or college students.  I think this would be challenging to use with younger children unless they had a strong technology background.  This app deals with 21st century skills, information literacy, and communication.

LDT 505: App Review #1

Solve the Outbreak

Reviewed by Danna Kerns-Streett

Details:  Centers for Disease Control and Prevention/Updated Dec 20, 2014/Requires iOS 6.0

Cost:  Free

Review:  Solve the Outbreak is an app that requires the player to solve disease outbreaks across different parts of the world.  Players read a passage about the effects of the outbreak and must determine which disease is spreading by answering questions about the passages.  However, players must solve each outbreak with 100% accuracy to move on to the next level of the app.  I plan to use this app in my reading class this year because it is non-fiction text (with text features!) that require the students to go back in the text to answer the questions.  This could also be used in Science as the focus of the game is medical outbreaks.  This app teaches health literacy, information literacy, and critical thinking/problem solving skills.

LDT 505: Blog 8 – Road Map

Seamless learning is the integration of technology into the classroom in such a way that it is not unusual or noticeable.  I just found out this week that instead of teaching math this year I will be shifted to the 5th grade reading position (if anyone has any advice, please let me know!).  This has begun to shift my mentality on integrating technology because last week I was convinced I could do a flipped classroom but now I am wondering how that works in a language arts setting.  I would love to integrate technology seamlessly into my classroom and so far I am thinking about setting up blogs so that students can publish their writing online.  However, I am also realizing that there are a lot of obstacles in my school when it comes to seamless learning because of the lack of technology.  While last week I was convinced I would focus on flipped classrooms for my final project, I am now considering focusing more on a bring your own device plan.

This week I really enjoyed reading the Looi et al article Leveraging Mobile Technology for Sustainable Seamless Learning.  On pages 156-157 the authors state,

“The presumption is that learning happens at fixed times and fixed places.  However, with the diffusion of technology, the notions of place, time and space for learning have changed.  The learning space is no longer defined by the ‘class’ but by ‘learning’ unconstrained by scheduled hours or specific locations.  With the mobile technologies at hand, students can learn seamlessly—both in classroom and out of classroom, both in school time and after school time.  While learning can be facilitated or scaffolded by teachers or peers, at other times it could be student-initiated, impromptu and emergent.”

This section of the article really had me reflecting on how informal learning has changed because of mobile technology.  Children have always learned from one another but now they can learn from each other even if they aren’t in the same room as them.  This summer I have been busy traveling and therefore have joined a Bible study and a book study through Facebook.  I have been able to have a community of learners that are working on the same text as I am even though we are all spread out over the country.  This wouldn’t be possible without mobile technology!  I have also been learning about new teaching strategies via posts my friends have been making on social media.  All of this informal learning has been possible due to mobile technology.

My third article this week was Young Students using iPads: App design and content influences on their learning pathways by Garry Falloon.  This article was about a study they did on student interaction with iPad apps with the hopes of improving the educational potential of iPads.  There were a few challenges within the study of students not using the app appropriately or ads coming up in the middle of a challenging activity for students which distracted them from their learning.  However, the study found that in order for the apps to be educational in nature they needed to communicate learning objectives, provide distraction-free play, include easy to understand instructions, provide corrective feedback, combine both game and learning components, and be at an appropriate age level for the students (p. 519).  This article has given me hope that I can still incorporate technology into my language arts classroom, I just need to get into a different mindset!

LDT 505: Blog 7 – Examples of Mobile Computers in Designed Learning Environments

This week I found myself thinking about the final project and I am leaning towards planning either a “bring your own device” unit and thinking through how to implement and structure that type of learning in my math classroom or doing something similar to the video that I found which is trying a flipped class approach to learning where students need to watch a video the night before to prep them for their learning the following day.  Back when I was doing my pre-student teaching I had a teacher in State College that was starting to try some of her lessons this way for her advanced students.  I wish I had paid more attention to her thought process back then because she was definitely ahead of her time!  While I think this strategy requires a lot more work up front I think it could really benefit the students, but especially the advanced students in teaching them new concepts and those who score basic because they could be introduced to a new concept and get some extra practice before the class as a whole.

 

Flipped Classroom Example

 

The first article I read this week was “Technology Enhanced Teaching: From Tinkering to Tottering to Totally Extreme Learning” which looked at using technology in informal and untraditional settings.  The article looked at learning in “extreme learning environments such as that taking place on trains, planes, mountain tops, boats, and war zones (Bonk, 1)” with the idea that learning can take place anywhere and that notion is enhanced with the use of technology.  It is because of technology that this extreme learning can take place.  Now, because of internet and mobile technology people can take their learning anywhere and they can stay connected even from a distance.  The article cites an example of Bridey Fennell, a girl who was able to complete four Indiana University High School courses while on a 5 month sailboat journey (p. 5).  This proves that now, with the use of technology, students can learn anything anywhere.

The second article I read was “Laptop multitasking hinders classroom learning for both users and nearby peers.”  In this case study two experiments were conducted with students taking an Introductory Psychology class at “a large Canadian university in a large Canadian city”.  In the first experiment students were asked to take notes on their laptops on a meteorology lecture.  Certain students were assigned at random to complete some online browsing that was not related to the lecture.  The results were that students that were multitasking scored lower on the quiz following the presentation then the students who were only focused on taking notes.  In the second experiment a group of students was told to take notes with pencil and paper while another group of students were told to multitask on their laptops.  The 2nd set of students sat in view of the 1st set of students.  This experiment found that those students in view of their multitasking peers scored lower on the post-lecture quiz because they were distracted while taking notes.

The third article I read was “Students’ and teachers’ use of Facebook”.  This article, although it discussed teachers in the title, never really investigated teachers’ use of Facebook or how Facebook could be utilized for academic use.  Instead the article discusses students’ trends on Facebook; who they are friends with, the information they provide, how often they use Facebook, and their motives for use.  This case study discovered that students tend to be friends on Facebook with people they are already friends with in real life; however, they also friend mere acquaintances as well.  It also discovered that females tend to have more friends than males and that for the most part students have not had any negative experiences on Facebook.  As a Facebook user I did not find this article to be particularly informative.  I felt that this article was written more for an older generation who does not know or understand what Facebook is.

In conclusion, I feel that this week’s case studies have started to help shape my final project.  I know I want to utilize technology better in my classroom and whether that is through a “Bring Your Own Device” program or through a “flipped classroom” I want my students to benefit from the use of technology in math.

LDT 505: Blog 6 – New Forms of Learning and Engagement

I just returned a few hours ago from State College, PA.  I spent this past week at the Summer Institute on Contemporary Art (SICA) at Penn State (Heather, I actually met one of your PhD students!) and I don’t know if it’s still the excitement from this amazing week among art educators or what but I couldn’t believe how many connections I found between this week’s readings and what we discussed at SICA!  The three articles I read this week were “E-books for educational uses,”  “Opportunistic uses of the traditional school day through student examination of Fitbit activity tracker data,” and “Mobile technologies as tools for augmenting observations and reflections in everyday informal environments.”

On our first day at SICA we learned how to create E-books and discussed the pros and cons of E-book use.  The article also discussed the benefits and disadvantages.  Some of the pros of e-Books is that they are cheaper and easier to access than paper books.  E-books also include interactive features that allow the reader to participate in the reading by watching video clips, taking quizzes, and manipulating the visual aids.  Some of the cons for e-Books are that because they need to be accessed online they isolate people that either do not have access to computers or mobile devices (Davidson, p. 718).  The author also pointed out that because we are now shifting to documenting important information online, these artifacts may not be available to future generations depending on the future of technology.  One other disadvantage that we discussed at SICA is that, according to the presentation we were given, you can only author an e-Book if you have a Mac.  Does anyone know of any ways to write an e-Book on a PC??

The other two readings were case studies.  In the Fitbit article the researchers were designing lessons to have students test which recess activities involved the most exercise.  Researchers equipped students with Fitbits, worked with students on a daily basis, and tracked the data.  Students then discussed the data to see which recess activity gives you the most exercise.  A student also compared the accuracy of the Fitbit compared to a phone app and two teachers tracked their daily activities to see which way was more effective to track your exercise.  The third article I read was about using mobile devices to collect different types of data in a variety of ways for different classroom lessons.  The example I found most interesting was the nutritional activity where students were given cameras to keep a visual log of what they were eating throughout the day.  Then students researched the nutritional value of what they were eating and shared that data with their parents so that changes could be made to their diets at home.  I loved this example because not only was it a practical lesson that could be done in my classroom but it went a step farther to include the parents which can affect the community.

Okay, one last comparison (I promise!) to SICA came from the video.  At the conference we were talking about the importance of students becoming both producers and consumers of art.  The focus cannot solely be on one or the other but students need to do both to have a full appreciation of art.  In the video, Erik Klopfer said, “we are in the realm of devices being pushed to consumption instead of production.”  This quote really caught my attention because I had always thought about mobile devices as the epitome of technology because they were able to be used everywhere.  This quote made me really stop and think about the fact that we have become a consumer-focused nation.  I utilize my smart phone and my iPad all the time but I don’t do much producing on them.  I believe that the same principle applies to both art and mobile technology, in order to truly appreciate and fully utilize these devices we need to be both producers and consumers of this technology.

My Meme

mymeme2

I created this meme because I feel like I am playing defense when it comes to mobile technology in the classroom.  My students are constantly sneaking their phones into class because they know that our school policy is that their phones must be locked in their lockers.  I would love to be able to tap into that technology and teach my students that balance between digital media and face to face interaction but it has been a struggle in my school with the lack of technology.  I want my students to see me as a person that utilizes technology in the classroom and allows them to choose how they want to present information in projects based on their use of mobile devices.