To start 3.1 Reference Reflections, I looked over 3.1.1 parallelUniverses, 3.1.2 LinkedIn Learning, and 3.1.3 Alternate realities. 3.1.1 parallelUniverses is split into two Chapters, one that deals with Visual principles and another with Metaphors to sculpture. In the Chapter about Visual principles, it talks about many things with an emphasis on unity. This was very interesting to me because the idea of unity is that the viewer interprets completeness even without things added or taken away. Metaphors to sculptures talk about different ways sculptures are made. I am used to thinking of the subtraction type when I think of sculptures, but I also recognize the addition.
For 3.1.2 LinkedIn Learning I did multiple tutorials, the first being Rapid Prototyping for Productive Design. In this tutorial, I learned more about 3D printing and scanning. The next tutorial was Meshmixer Essential Training. This tutorial was an overview of Meshmixer, specifically how to evaluate, fix, and work with multiple objects.
Finally, is 3.1.3 Alternate realities. In this wiki I was introduced to Realism, Surrealism, Photorealism, Hyperrealism, CGI, and more. I have heard of some of the terms in this wiki, especially with CGI in movies, so it helped me a little bit to understand the concepts. What really struck me was how a famous painting could be so easily replicated as it showed in the beginning.