Aesthetics and Usability
- Norman: “Beautiful things work better.”
- At what point does aesthetics start to overtake usefulness?
- How do we find a balance between the two?
- By focusing on aesthetics (beauty, fun?), do we reduce the pedagogical value of learning tools?
- Group Activity – Improve an existing learning tool (either by improving aesthetics or improving usability… or both!)
The impact of Design on…
- Decisions
- Communication
- Behavior
- …
- Learning
Design with a balance of Play/Fun and Learning
- Digital Storytelling
- Gamelike Elements
- Group Activity – Design a sense of play into ANGEL
Design block 3
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