CALL FOR CHAPTER PROPOSALS
Proposal Submission Deadline: March 15, 2015
A book edited by
João Rodrigues, (LARSyS, CIAC and ISE, University of the Algarve, Portugal)
Pedro Cardoso, (LARSyS and ISE, University of the Algarve, Portugal)
Jânio Monteiro, (INESC-ID (Lisbon) and ISE, University of the Algarve, Portugal)
Mauro Figueiredo, (CIMA, CIAC and ISE, University of the Algarve, Portugal)
To be published by IGI Global: http://bit.ly/1C7rZmh
For release in the Advances in Human and Social Aspects of Technology (AHSAT) Book Series
Series Editor(s): Ashish Dwivedi (The University of Hull, UK)
Propose a chapter for this book
The Advances in Human and Social Aspects of Technology (AHSAT) Book Series seeks to explore the ways in which society and human beings have been affected by technology and how the technological revolution has changed the way we conduct our lives as well as our behavior. The AHSAT book series aims to publish the most cutting-edge research on human behavior and interaction with technology and the ways in which the digital age is changing society.
Introduction
It is quite easy to find definitions of Human Computer Interaction (HCI). The most known is probably the one in Wikipedia: “Human–computer interaction involves the study, planning, design and uses of the interaction between people (users) and computers. It is often regarded as the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study”.
Given the above definition, it is quite easy to recognize that the boundaries of HCI are quite fuzzy. Historically, in a non-exhaustive overview, HCI evolved from a set of switches, to punched cards, keyboards, mouse pointers, etc., to new platforms and the most recent devices. Things are changing fast. The dialogs in the Stanley Kubrick (1968) “2001: A Space Odyssey” movie between the computer HAL 9000 and humans or the library host hologram in the Simon Wells (2002) “Time Machine” movie where the hologram communicates and interacts naturally with a time traveler, were once science fiction, but not anymore.
Currently most computers and mobile devices have the computational capacity and are equipped to mimic human’s capacities like sight and hearing, and even, with the appropriate sensors, taste, smell, touch, balance and measure acceleration, temperature, etc. Some of these capabilities touch and gesture can be used to control machines in a natural and intuitive way. Nowadays there are an huge amount of sensors that can be used with that purpose, such as embedded cameras existing in any of our devices, touch screens, mobile 3D sensors such as Structure Sensor, the Leap Motion, to the well known and used Kinetic sensor from Microsoft.
The truth is that, as J. Jack from Microsoft states, HCI is a moving target. We expect the future of HCI to be supported on ubiquitous communication where computers communicate to give universal access to data and computational services, high functional systems where accessing those functionalities is natural, mass availability of computer graphics, high-bandwidth interaction, wide variety of displays (e.g., on common surfaces, with flexibility, large and thin), and embedded computation.
Bearing the previous context in mind, this book aims to present new insights to HCI, bringing in the same publication, different and new contexts that were not yet presented in a single book. The book will focus on research, applications and interactions that are related with two of the five human senses: “sight” and “touch”, neglecting the other three, “hearing”, “taste” and “smell”.
The book will focus on Human-Computer Interaction, state of the art applications, research and trends, having in mind three major sub-areas: (a) Gesture interaction (special attention will be given to gesture and poses interfaces using 3D sensors). (b) Augmented reality (with special attention to applications in education) and (c) Assistive technologies (with special attention to technologies related to navigation, Internet-of-things and wellness).
Many of those sub-areas are crosswise, as well as the research and applications are being developed for recreation and for professional uses which will be spread between the different chapters, showing as expected, that HCI is nowadays and in the future, one of the major subjects of study in all areas where humans are involved (bottom line: everywhere!). The book will pretended to show applications and research more focused in “professional” uses, such as, rehabilitation, and care systems, education, smart grids, fleets routes optimizations, and applications more dedicated to “fun” uses, like for instance, applications using holography, film/movie interaction, gamming or events localizations. All these are very different fields of research, but at the same time very similar, due to the necessity for humans to interact.
Objective of the Book
The objective of this book is to bring together a comprehensive collection of research trends on Human-Computer Interaction from a set of international experts on research, design, evaluation, implementation and use of innovative technologies on the field. The main contribution of the book will be integration and crosswise in a single book areas and related sub-areas of three main topics: gesture interaction, augmented reality and assistive technologies.
Target Audience
Policy makers, academicians, researchers, advanced-level students, technology developers, that are interested in the new trends in HCI. The book focus several different research and applications, from gestures and user poses, to augmented reality solutions, mobile devices and educational applications. Research and applications dedicate to different ways/types of assistive technologies and applications where the Internet-of-things is the interconnection of uniquely identifiable embedded computing devices, will also be present. All these, is centered in the main subject of Human-Computer Interaction. All actors in this huge area will find this text useful in furthering their research exposure to pertinent topics in HCI and assisting in furthering their own research efforts in this field.
Recommended topics include, but are not limited to, the following:
Contributors are welcome to submit chapters on the following topics relating to Gesture and Pose Interaction, Augmented Reality and Assistive Technologies:
- Design for quality of life technologies
- Gesture, eye–gaze and pose based interaction
- Computer and human vision
- 3D interaction
- Art with new technology
- Gaming
- Mobile technology
- Adaptive and augmented interaction
- Augmented and Mixed Reality, applications, issues in development, underlying & supporting technologies
- Accessibility of smart environments
- Design for all education and training
- Technology enhanced learning
- Special education, inclusion in education, distance learning and assistive learning
- Assistive environments
- Aging technologies
- Navigation, and optimization of routes
- Internet of things accessibility
- Smart homes
- Smart Grids and Smart Appliances
- Healthcare and safety
- Multimodal interfaces
- Adaptive and personalized interfaces
- Automation and robotics interaction
- Alternative I/O techniques and technologies for “sight” and “touch
Submission Procedure
Researchers and practitioners are invited to submit on or before March 15, 2015, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by March 31, 2015 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by July 30, 2015. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Handbook of Research on Human-Computer Interfaces, Developments, and Applications. All manuscripts are accepted based on a double-blind peer review editorial process.
Full chapters may be submitted to this book here: Submit a chapter
All proposals should be submitted through the link at the bottom of this page.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), an international academic publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” “Business Science Reference,” and “Engineering Science Reference” imprints. IGI Global specializes in publishing reference books, scholarly journals, and electronic databases featuring academic research on a variety of innovative topic areas including, but not limited to, education, social science, medicine and healthcare, business and management, information science and technology, engineering, public administration, library and information science, media and communication studies, and environmental science. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2016.
Important Dates
March 15, 2015: Proposal Submission Deadline
May 15 , 2015: Notification of Acceptance
July 30, 2015: Full Chapter Submission
September 30, 2015: Review Results Returned
October 30, 2015: Final Chapter Submission
Inquiries can be forwarded to
Profs. João Rodrigues, Pedro Cardoso, Jânio Monteiro, and Mauro Figueiredo
University of the Algarve, ISE, Campus da Penha, 8005-139, Faro Portugal
Tel.: (+351) 289800100
E-mail: jrodrig@ualg.pt; pcardoso@ualg.pt; jmmontei@ualg.pt; mfiguei@ualg.pt
Propose a chapter for this book