Category Archives: Technology

Makerspaces for Adults: Best Practices and Great Projects

We would like to invite you to submit a chapter proposal for our upcoming
publication, Makerspaces for Adults: Best Practices and Great Projects. This
edited collection has been accepted for publication by Rowman & Littlefield.

Overview
This book highlights how to integrate your makerspace within university and
public libraries and the wider community. Discover how you can connect your
makerspace with service learning to support different groups, take your
makerspace tools to various points of need through community partnerships, and
build relationships with faculty, students, and patrons through makerspace
projects. Intended for academic and public librarians, faculty, and staff who
would like to implement more making into their classes and build productive
collaborations, this book includes sections that cover theory, best practices,
and project ideas that provide a clear guide on how to develop and implement
your makerspace within the curriculum and make connections with outside
partners.

The book will be broken down into 4 main parts:
Part I: Service Learning
Using makerspace programs to help the community
Part II: Academic Connections
How the makerspace can be used in an academic library. How professors can use
the makerspace with class projects.
Part III: Public Library Makers
Public library programs focused on adult makers
Part IV: Community Outreach
Programs outside of the makerspace using makerspace materials.

Each part will consist of two sections:
The first section will include chapters that cover theory and best practices
and should be about 3,500 words (10 double-spaced pages in 12-point type).
The second section will share 3-5 projects with detailed instructions and
images.  Each project will consist of about 1,800 words (6 double-spaced pages
in 12-point type) and include at least one photograph of the project. Projects
may also feature figures and tables that help explain or support readers in
implementation.
You are welcome to submit multiple abstracts for chapters and/or projects.

Proposal Submissions:
Please send an abstract to makerspacecommunitybook@gmail.com with the
following information.
Name, current title, and institution
Proposed chapter or project title. Please also include which part you feel
your chapter would best fit.
300-500 word abstract of your proposed chapter

All proposals should be submitted by May 17, 2019.

We welcome proposals from librarians, library professionals, scholars,
educators, and community members who work with makerspaces and/or develop
programming for makerspace projects.

Contributors will be notified of acceptance by May 24, 2019.

If you have any questions about the book or proposals, please contact Jessie
Long and Jennifer Hicks at makerspacecommunitybook@gmail.com
For an archive of past messages from the ILI listserv, visit: https://nam01.safelinks.protection.outlook.com/?url=http%3A%2F%2Flists.ala.org%2Fsympa%2Finfo%2Fili-l&data=02%7C01%7Cdxf19%40psu.edu%7C34ffac2913d54561a10008d6d0981b8d%7C7cf48d453ddb4389a9c1c115526eb52e%7C0%7C1%7C636925749059576150&sdata=KkvuBHIdWSJbMqVhWqHi52fhynNk%2F7BeYaFS4XDH7pc%3D&reserved=0.

E-Resource Round Up in Journal of Electronic Resources Librarianship (JERL)

This is a last call for contributions to the “E-Resource Round Up” column for volume 31, issue 3 of the Journal of Electronic Resources Librarianship (JERL). Submissions can be related to any aspect of electronic resources and their use in libraries, including conference reports, professional discussion groups, meetings, and practices in using electronic resources in-house. This would be a great opportunity for you to report on topics that may benefit others in our profession.

The editors would like to receive contributions to the column by Wednesday, May 29, 2019. Contributions should not be published elsewhere.

If you have a submission or questions, please contact the column editors:

Bob Wolverton

Mississippi State University Libraries

(662) 325-0548

bwolverton@library.msstate.edu

Karen Davidson

Mississippi State University Libraries

(662) 325-3018

kdavidson@library.msstate.edu

Editor Library Hi Tech

Emerald is seeking expressions of interest in the editorship of ‘Library Hi
Tech’. The journal https://nam01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fbit.ly%2F2T3quVM&data=02%7C01%7Cdxf19%40psu.edu%7Cc1aff6dc86e240cfa43608d6a22cb008%7C7cf48d453ddb4389a9c1c115526eb52e%7C0%7C0%7C636874710153880735&sdata=2%2FjA%2F1vyd%2F4xcj6mf1%2Fms3Ni0D20HbOLXx2DbzUN5Ag%3D&reserved=0  is concerned with technology-
assisted information systems that support libraries & cultural memory,
education & the academy, health & medicine, and government & citizenship.
“Library Hi Tech” has a 2017 Impact Factor of 0.759 and a 5-year Impact Factor
of 1.014; it is included in Scopus (with a 2018 CiteScore Tracker of 1.47).
Potential candidates must have a wide network and scholarly book volume or
journal editorship experience.

If you are interested in this exciting editorship opportunity, please contact
me by March 28th for details of what’s involved in the role.  Emerald will be
at the Association of College and Research Libraries (ACRL) conference in
Cleveland, 10-13th April to meet with shortlisted candidates who are attending
this event.

Thanks and best wishes

Eileen Breen
Publisher | Emerald Publishing
Tel: +44 (0) 1274 785172 | Fax: +44 (0)1274 785200 ebreen@emeraldgroup.com

Tear Down the Walls

Digital Frontiers welcomes submissions for the 2019 conference, Tear Down The Walls, hosted by UT Austin in Austin, TX on September 26-28, 2019. The conference features Keynote Addresses from Dorothy Kim (Brandeis University) and Alex Gil (Columbia University).

Digital Frontiers is a conference and community that brings together the makers and users of digital resources for the humanities. Established in 2012 to respond to the need for an affordable, high-quality conference that addresses the emerging field of digital humanities from a variety of perspectives, Digital Frontiers is a truly interdisciplinary experience.

Digital Humanities scholars deal with numerous barriers and borders as they interrogate the world around them through a digital lens. We invite participants to think critically about the composition of these walls, of their implicit and explicit functions, and the colonial practices by which many were and are still being created. Some of these barriers are created by a community for self-preservation, while others are built to perpetuate structural inequalities and discriminatory practices. Not all walls are physical. As a community, Digital Frontiers has interrogated the frontier and the border in digital scholarship as scenes of both conflict and creativity. In 2019, we invite scholars, students, librarians, archivists, gallery and museum professionals, and community practitioners to interrogate these boundaries and amplify the weaknesses we can use to tear down those walls that serve only those gatekeepers in power. We also encourage reflection on the aftermath: how do we communicate, produce, and exchange knowledge when these walls no longer block the way.

We invite deeper considerations of dismantling barriers in digital scholarship broadly conceived, presented in any of the following formats, with proposals consisting of a 300-500 word abstract:

  • Preconstituted Panels Curate your own panel for a 60-minute session.
  • Individual Scholarly Papers or Presentations Share your work in a 15-minute presentation. (Note: early stage research, project updates, and single-institution “case studies” should be submitted as Posters or an alternative format).
  • Posters Share your early stage research, project updates, manifestos, or single-institution “case studies” in a 36” h x 48” w academic poster.
  • Exhibitions, Installations, Performances, and Alternative Formats
    • Defined broadly to include: art installations, dance, video demonstrations, live game exhibitions, or other embodied and participatory forms of knowledge sharing.
    • Please include your technical, spatial, and time requirements in your proposal.

Proposals will be double reviewed in an open process that emphasizes conversation and community mentoring. All proposals will receive detailed feedback, with final decisions made by the Program Committee.

Key Dates & Deadlines

  • CFP Opens: January 15, 2019
  • CFP Deadline: April 14, 2019
  • Notifications: June 1, 2019

 

Contact conference@digitalfrontiers.org with inquiries.

The Digital in Digital Literacy: What Are We Doing and Where Are We going? 

CALL FOR SESSION PRESENTERS

The College and Research Division is seeking proposals for presentations at its Spring Workshop. The Workshop will be held on Thursday May 23, 2019, 8:30am – 3:30pm, at Kings College, Wilkes-Barre, PA.

The theme for the workshop is The Digital in Digital Literacy: What Are We Doing and Where Are We going? 

 Topics of particular interest are:

Developing a campus-wide digital literacy framework based on the ACRL Framework

Search strategies for Open Access Resources such as PubMed, etc.

What open source software is best for Digital Libraries?

Digital Rights Management

What is it like to work in a Bookless Library?

Digital technologies for Cultural Preservation

 

Sessions, including time for questions and discussion, will be one hour in length.

Please consider the following when submitting your CFP:

Title clearly describes proposed session

Session description is clear, concise and easy to understand

Target Audience: Academic librarians

Session includes: 3 clear, measurable goals / takeaways

Session presents:  3 clear strategies for participant engagement and is likely to engage all participants

 

The deadline to submit a proposal is April 19, 2019. Notification will be by April 26, 2019.

Please CLICK HERE to submit your proposal.

Contact Betsy Reichart with questions at betsy.reichart@pennfostger.edu

Association for the Advancement of Computing in Education journals

AACE Invites You to Submit for Publication in These Internationally Respected Journals!

 AACE Journals Include:

Submission guidelines http://publish.aace.org/begin/

AACE Publications | Email: pubs@aace.orgaace.org/pubs

Mobile App Develepment in Libraries

Primary Research Group, https://na01.safelinks.protection.outlook.com/?url=www.Primaryresearch.com&data=02%7C01%7Cdxf19%40psu.edu%7C439b9351e97c4a15ff0708d693751594%7C7cf48d453ddb4389a9c1c115526eb52e%7C0%7C0%7C636858528416762512&sdata=t9uuib3QAJ1m7VbOZz4v%2B%2BeaH%2BxZp7lILagFEGYLmE4%3D&reserved=0, is seeking an author to write a monograph of approximately 10,000 words on academic library use of mobile apps, both vendor and library developed The monograph should include at least 6 interviews primarily with colleges and universities  (at least three of which should be research universities) averaging about 1,500 words each. In addition, the author might include results of a summary of a literature search or interviews with app private sector app publishers. Some of the issues that might be discussed are: use of vendor supplied apps, info literacy training in apps for students and faculty, measurement/assessment of app use,  breakdown of app use by application and platform, development and cost of library apps, staff training for app development, determination of app needs, and more.

This is a compensated assignment.  To apply to write this monograph please
send your resume to jmoses@primaryresearch.com.

E-Learn–World Conference on E-Learning

New Orleans, LA

November 4-7, 2019

FINAL CALL FOR SUBMISSIONS DUE: JULY 8, 2019

Submission Form

Invitation

E-Learn–World Conference on E-Learning is an international conference organized by the Association for the Advancement of Computing in Education (AACE) and co-sponsored by the International Journal on E-Learning.

This annual conference serves as a multi-disciplinary forum for the exchange of information on research, development, and applications of all topics related to e-Learning in the Corporate, Government, Healthcare, and Higher Education sectors.

E-Learn, the premiere international conference in the field, spans all disciplines and levels of education and is expected to attracts many leaders in the field from 70+ countries around the world.

We invite you to attend E-Learn and submit proposals for papers, panels, best practices, roundtables, tutorials, workshops, posters/demonstrations, and corporate showcases/demos.The Conference Review Policy requires that each proposal will be peer-reviewed by for inclusion in the conference program, proceedings book, and online proceedings available on LearnTechLib–The Learning and Technology Library.

Topics

The scope of the conference includes, but is not limited to, the following topics as they relate to e-Learning in Corporate, Government, Healthcare, and Higher Education. All topics listed here.

  • Content Development
  • Evaluation
  • Implementation Examples and Issues
  • Instructional Design
  • Policy Issues
  • Research
  • Social and Cultural Issues
  • Standards and Interoperability
  • Tools and Systems

PRESENTATION TYPES

F2F Presentations Virtual Presentations

The Technical Program includes a wide range of interesting and useful activities designed to facilitate the exchange of ideas and information. These include keynote and invited talks, full and brief paper presentations, poster/demonstration sessions, tutorials, workshops, panels, and best practice sessions. For Presentation Category descriptions, and information about what to submit with your proposal, click here.

  • Keynote Speakers
  • Invited Panels/Speakers
  • Papers
  • Panels
  • Corporate Showcases & Demonstrations
  • Workshops
  • Roundtables
  • Symposia
  • Virtual Papers

For Presentation descriptions, and information about what to submit with your proposal, click here.

If you have a question about the E-Learn Conference, please send an e-mail to AACE Conference Services

Playing and Pedagogy: The Theory and Practice of Teaching with Video Games

Hello all,

I’m writing to announce a call for contributions for a special feature in Films for the Feminist Classroom.

Playing and Pedagogy: The Theory and Practice of Teaching with Video Games

Video games and films—both genres increasingly share tropes in their design, aesthetic, and reliance on narrative plots. Video games often use a short film to introduce players to the rules and characters, and action films can rely so much on computer generated imagery that it’s not clear where the computer ends and the “real world” begins. Moreover, films and video games at some times (re)produce status quo norms and hierarchies and at other times offer a path toward radical social justice. In this sense, both serve as forms of entertainment and instruction, pleasure and discomfort. And both can be useful for teaching skills, ideas, and content for educators in various settings.

Considering these similarities, Films for the Feminist Classroom (https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fffc.twu.edu%2F&data=02%7C01%7Cdxf19%40psu.edu%7Cc25907b16bef4499101708d687b5658e%7C7cf48d453ddb4389a9c1c115526eb52e%7C0%7C0%7C636845610496606759&sdata=runjDjANceZsx4HP1F4%2BLaLWlopbYQp8OaGDFDbUyys%3D&reserved=0) is developing a special feature about intersections of gaming/film/video media and pedagogy for an upcoming issue. We are looking for contributions that explore gaming in relation to pedagogy and that in some way critically engage or address hierarchies of power and privilege. We also ask contributors to consider topics relevant to gender, sexuality, race, ethnicity, ability, socioeconomic class, religion, and other social, biological, and cultural influences.

We are interested in short essays (1500-2500 words), game reviews, and lesson plans that offer resources for educators who might consider using gaming in their teaching. Proposals are welcome from a range of theoretical and methodological frameworks, that span a range of fields and disciplines, and that explore various media forms, topics, and content. Educators at a variety of phases of their careers—graduate students to retired faculty—and at a variety of locations, including primary and secondary schools, colleges and universities, and community centers, as well as from different countries, are encouraged to submit a proposal.

Proposals may address but are not limited to the following areas:
— crafting a syllabus and/or a unit within a syllabus about gaming
— incorporating game design in lesson plans
— gaming assignments and/or activities that educators could use
— how different educational settings affect the media and pedagogical strategies we use
— rethinking education material and approaches with gaming
— explicitly pedagogical games
— pairing film/video media and readings
— deconstructing and analyzing video games as a class activity
— the cultural dimensions of gaming
— gamergate threats and harassment and the effect on student’s perception of gaming communities
— gender, race, class, sexuality, ability, religion, etc. in relation to video games
— social justice in gaming narratives
— the rhetoric of video games
— experimental or avant garde video games
— pairing film/video media and readings
— how video games can reinforce and disrupt norms
— the relationship between gaming and other participatory and social media platforms

Proposals should be 150-200 words and cite the specific short media you will discuss in the essay. The deadline for submitting proposals is February 20, 2019. If accepted, completed contributions will be due April 15, 2019.

Please submit proposals and direct any questions to ffc@twu.edu or to Agatha Beins at abeins@twu.edu / 940-898-2117. More information about submitting proposals can be found here: https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fffc.twu.edu%2Fcall_4_proposals.html&data=02%7C01%7Cdxf19%40psu.edu%7Cc25907b16bef4499101708d687b5658e%7C7cf48d453ddb4389a9c1c115526eb52e%7C0%7C0%7C636845610496606759&sdata=ZVoFyFUcufriihsokghoYDfse01FmRHnZm5ni%2FlDr6o%3D&reserved=0.

Agatha Beins
Associate Professor
Department of Multicultural Women’s and Gender Studies
Texas Woman’s University
Editor, Films for the Feminist Classroom

Library Instruction Tennessee Annual Conference 2019

Monday, June 3, 2019
Austin Peay State University, Clarksville, TN

libraryinstructiontn.wordpress.com

You are cordially invited to submit a session proposal for the 2nd Annual Library Instruction Tennessee (LIT) conference. The conference is organized by the LIT Steering Committee and will take place at Austin Peay State University’s Morgan University Center on Monday, June 3rd, 2019.

LIT will be a one-day conference with an all-inclusive registration fee of $25.00. The theme for this year’s conference is “Connected, Mindful, Active.” We encourage you to submit your innovative ideas, successes (or failures!), and goals for library instruction so we can share them with the larger library instruction community.

Topics of interest:

Engagement & Outreach

Assessment

Pedagogy/Andragogy

Technology

Reflective Practice & Self Care

…or any other topics you’d like to propose!

Guide for presenters:

Deadline for submissions: February 8th, 2019.

Submit your proposal via the LIT Proposal Submission Form.

Also, please join the conversation on our social media platforms. We encourage sharing information, stories, ideas, and even frustrations. See the links below.

Important Dates

Deadline for submission: February 8th, 2019

Notification of acceptance: March 4, 2019

LIT Conference: June 3, 2019

If you have any questions, please contact:

Email: libraryinstructiontn@gmail.com

Twitter: https://twitter.com/libinstructtn

Facebook: LIT Library Instruction Tennessee

        

We look forward to seeing you at LIT 2019!

Sincerely,

LIT Steering Committee:

Aaron WimerColumbia State Community College

Ashley Roach-FreimanUniversity of Memphis

Becca DeckerRoane State Community College

Jenny HarrisAustin Peay State University

Laura SheetsVolunteer State Community College

Sarah SmithVolunteer State Community College