
The following ratings are based on my evaluation of the designers’ purpose in creating the app, and its functions, as well as learners primary use of the app and functions.
Hi = moderate to high use in this category
Lo = little to moderate use in this category
N/A = little to no potential or practical use
Name of app: FormsApp
Reviewed by D. Justice
Details: company, release/version date, operating system(s)
SurveyHeart, 2/16/20 v. 5.5.1, Android and Apple
Cost: free and contains advertisements
Following are explanations of these ratings in relation to the article MUSEUMS, LIBRARIES, AND 21st Century Skills published by the Institute of Museum and Library Services Task Force and the Partnership for 21st Century Skills (P21). My ratings can be found on the Summer 2020 App Rating Spreadsheet
Review:
App Description: Online mobile form creation app to make quizzes, surveys, or instructor feedback forms.
Application in my learning environment: to make, deliver, grade, and provide feedback on quizzes, surveys, or activity forms.
Connection to LDT 505 Themes: The ability to create, grade, and analyze submitted forms are the strongest assets of this mobile app. This includes the following themes from the IMLS Task Force article;
- Critical Thinking and Problem Solving to analyze mistakes in relation to information presented
- Information Literacy by comparing learners’ responses to questions and evaluating information previously presented/discussed
- Flexibility and Adaptability by integrating feedback
Notari
This app was chosen from the perspectives of the: learner and teacher
The purpose of choosing this app can be categorized by the following group:
- Knowledge & skill building apps – The largest group of educational apps uses formalized content that can be easily checked by a computer
Notari based ideas upon Goodwin and Highfield (2012) who proposed a classification for preschool children and FormsApp is generalized here as an Instructive apps which has elements of ‘drill-and-practice’ design, whereby the app delivered a predetermined task.
This app is primarily expected to satisfy learners Affective needs by supplying feedback and opportunity to reflect.
In conclusion after rating and evaluating this application, this app is determined to closely deliver Churchill’s RASE model with: Activity (applying knowledge while completing the form), Support (in teacher programmed feedback or individual comments) and Evaluation (forms can be used to gauge group understanding of content).
Resources
Churchill, D., Fox, B., & King, M. (2016). Framework for designing mobile learning environments. In D. Churchill, J. Lu, T. Chiu, & B. Fox (Eds.), Mobile learning design: Theories and applications (pp. 3–25). Singapore: Springer.
Institute of Museum and Library Services. (2009). Museums, libraries, and 21st century skills. Washington, DC: Author. Read pp. 4–16 and 25–28;
Notari, M. P., Hielscher, M., & King, M. (2016). Educational apps ontology. In D. Churchill, J. Lu, T. Chiu, & B. Fox (Eds.), Mobile learning design (pp. 83–96). Singapore: Springer.