Virtual Raincoat Try-ons (April 2023)

Digital Raincoat Try-on images

Images of a 3D model of myself wearing an original raincoat design in 3 colorways.

  • 3D modeling was done in Blender
  • I modeled my head and body using FaceBuilder and MakeHuman for Blender
  • Fabric patterns were generated from scanned images that were expanded using Photoshop’s Content-Aware Fill and the Stable Diffusion 2.1 image-to-image AI model.
  • I used Stable Diffusion AI for back-and-forth brainstorming to come up with futuristic garment designs (drawing inspiration from my personal interests in tailored clothing and the futuristic fashion depicted in pieces of pop culture likeĀ Star Wars)
Ideas generated using Stable Diffusion

Design ideas generated through iterations of image- and text-to-image generation using Stable Diffusion AI.

Slenderman: a sartorial refresh (April 2023)

Rendering of Slenderman character model

A textured rendering of a Slenderman character model made in Blender.

Slenderman Model

A closer view of the front of the suit.

A wireframe view of the front of the Slenderman model.

A wireframe view of the front of the Slenderman model.

A wireframe view of the back of the Slenderman model.

A wireframe view of the back of the Slenderman model.

The model was created in Blender through the following steps:

  • Retopologizing the Slenderman character model from Mark J. Hadley’s Slender: The Eight Pages (2012)
  • Sculpting the low-poly mesh to be smoother and more detailed (e.g. defining the chin and fingers, rounding the head)
  • Modeling the clothes as 2D meshes using Poly Build, vertex snapping, and a Shrinkwrap modifier
Character model of Slenderman from 2012 game.

The original character of Slenderman from the 2012 game Slender: The Eight Pages.

Special attention went into developing an elegant fit and including sharp details like lapels, jacket vents, buttons, pant creases, pocket flaps, and slightly roped shoulders. I focused especially on expressing my personal preferences for double breasted jackets, peak lapels, and nipped-in waistlines.

Blazer design render (May 2022)

Distant shot of Harish in ombre jacket

A 3D scene of myself wearing an ombre jacket, created in Blender.

Rear closeup of Harish in ombre jacket

A 3D scene of myself wearing an ombre jacket, created in Blender.

Rear view of Harish in ombre jacket

A 3D scene of myself wearing an ombre jacket, created in Blender.

Front view of Harish in ombre jacket

A 3D scene of myself wearing an ombre jacket, created in Blender.

  • Created the high-poly model of myself, my jeans, and my shoes in Blender, including PBR materials and particle systems for hair
  • Modeled the blazer in CLO, imported and textured it in Blender