BOOK the IEL for TEACHING, RESEARCH or CREATIVE PRACTICE using XR:
LINK to the IEL Tutorials / Manuals OneDrive Folder
AR/MR/VR/XR definitions
AR – Augmented Reality: “An enhanced version of reality created by the use of technology to overlay digital information on an image of something viewed through a device (such as a smartphone camera)” (Greengard, 2019). This process takes place in real time. It could be as simple as a voice added to your reality (e.g. voice assisted navigation) to as elaborate as AR treasure hunting games (e.g. Pokémon Go).
MR – Mixed Reality: Can be defined as the blending of physical and virtual objects to create natural human, computer and environment interaction (source).
VR – Virtual Reality: “an artificial environment which is experienced through sensory stimulation (such as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment” (Greengard, 2019).
XR – Extended reality: It is an umbrella term used to refer to immersive technologies, like virtual reality (VR), augmented reality (AR) and mixed Reality (MR), that extend the reality of experiences. Extending reality, in this context, means to “alter perceptions and, along with it, actual realities” (Greengard, 2019).
References to start
Achten, H. (2021). A Concise History of VR/AR in architecture. In Virtual Aesthetics in Architecture (pp. 3-9). Routledge.
Greengard, S. (2019). Virtual reality. MIT Press.
Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments,1(2), 262–271. https://doi.org/10.1162/pres.1992.1.2.26
Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication, 3(2), 0. https://doi.org/10.1111/j.1083-6101.1997.tb00072.x
Markowitz, D. M., & Bailenson, J. (2021). Virtual reality and emotion: a 5-year systematic review of empirical research (2015-2019).
Other Resources at University Park
- Center for Immersive Experiences (located in the Pattee library).
- Media Commons (located in 4 buildings across the University Park campus).