Throughout the history of movies, television and even video games, there has been a significant increase in use of video effects throughout these medias. New movies always testing the boundaries for using the most elaborate special effects. It is an ongoing race towards improving these video effects among producers.
The newest improvement that has been “invented” is the flick. The flick is a new unit of time, measuring 1/705,600,000 of a second, which is one unit smaller than a nanosecond. Christopher Horvath, an engineer working for Facebook was the creator of this new unit of time. Now, I think a common thought is, “what in the world would this be used for?” These flicks main use will be to generate visual effects for film, television and other media. This can be beneficial to reduce errors such as stutters in graphics that are used throughout mainstream media.
Other researches have exclaimed that the flick could play a significant role throughout the virtual reality game experiences. The future of this still developing virtual reality game idea is a very hard task to tackle. To allow users to actually feel submerged in the game, the delay time must be minimum, and if it is even slightly off, it can add up to a considerable amount. The flick could create more fluency throughout these virtual reality games to make them even more realistic than they already are.