Human Centered Interaction Developments Timeline

There have been several important developments in Human Centered Interaction (HCI) since the invention of Hypertext Transfer Protocol (http). These developments helped shape how we interact with computers and other technology today. Some of these inventions have brought about a new era of HCI and have opened up possibilities for the future. A very important development in HCI was the release of the first iPhone. According to an article written by Matthew Jones (2014), The iPhone was released in 2007. This new smart phone was the first to offer features such as the full touch screen QWERTY keyboard, a glass screen, and the ability to search the web like you could on a desktop.  The reason the creation of the first iPhone was so important is because it helped to shape the modern touch screen as well as the modern smartphone (Jones, 2014). The release of the first iphone changed how cell phones were used and how users interact with their phones today.

Another development in HCI was the release of the Wii game console in 2007. The reason this was so important to HCI was due to the fact that it changed how people could interact with game consoles. According to encyclopedia Britannica (Wii, 2017), the Wii was the first console to have a remote that got input not only from what buttons were being pressed but by the movement of the controller as well. This allowed users to play video games using natural physical actions instead of just pressing buttons—this was an important development to human centered interaction because it bridged the gap between physical actions and computers, thus allowing for users to interact in a way that allowed them to use more than just their hands. (Wii, 2017).

After the creation of the Wii another revolutionary device called the Microsoft Kinect was released. According to a review by Jeff Bakalar (2010), the Kinect was an accessory for the Xbox 360 console, and was released in 2010. It allowed for gamers to be play games without any controllers, and allowed gamers to use their bodies as the controllers. This was an important development in HCI because this was one of the first technologies commercially produced to offer full gesture-based input (Bakalar,2010). Helping us to take a step forward in gesture-based interaction technology.While these developments helped to shape HCI today we still have a long way to go. There are several advancements in HCI that will occur within the next decade.  These developments will shape how computers are designed, and how we will interact with them in the future.  A development that will occur in the years to come will be advancements in Augmented Reality (AR). According to an article written by Jesse Emspack (2018), AR doesn’t create a new environment like virtual reality but instead overlays the environment users are already in. This is an important future advancement as it will allow for interaction between not only the user but with the user’s surroundings as well. Allowing for users to interact not only with the technology itself but to have a more technological experience with their environment (Emspak, 2018).

Another important future advancement in HCI is the increased development and use of smart fabric. According to an article written by Rebecca Gaddis (2014), Smart fabric can be used within clothes so that it can receive input from the wearer and the wearer’s environment and then react to that input. This can be used for both creating color changing garments and help users with their athletic pursuits. The reason this is will revolutionize development is because it actually doesn’t really require the user to purposefully interact with the technology. Instead, the user’s body and environment interact for the user and provide the input necessary for the desired result—eliminating the need for the user to provide such input (Gaddis, 2014).

Another important advancement in HCI that will appear in the next decade is advancements in assistive technology. According to Encyclopedia Britannica (Cook & Grey, 2017), assistive technology is designed to help those who are disabled. This technology will help those who are disabled to be able to perform everyday task with ease. It will also allow for those who are disabled to participate in activities that they otherwise would not be able to participate in. I think this technology is an import advancement in HCI because it will allow for those who cannot wholly interact with their environment or cannot interact with existing technology to be able to better use technology to assist them with everyday tasks and will help improve their quality of life (Cook & Grey, 2017). The advancements we have seen since the development of Http helped to shape how people interact with technology today. And developments that we will see in the next decade will shape how we used and interact with the technology of the future.

 

References

Bakalar, Jeff. (2010, November 3). Microsoft Kinect Review. Retrieved from Cnet        website: https://www.cnet.com/reviews/microsoft-kinect-series-review/.

Emspak, Jesse (2018, June 1). What is Augmented Reality? Retrieved from Live science website: https://www.livescience.com/34843-augmented-reality.html

Gaddis, Rebecca. (2014, May 7). What is the Future of Fabric? These smart Textiles   Will Blow Your Mind. Retrieved from Forbes  website  :https://www.forbes.com/sites/forbesstylefile/2014/05/07/what-is-the-future-of-fabric-these-smart-textiles-will-blow-your-mind/#36f59ec0599b

Gray, D. B., & Cook, A.M. (2017, November 13). Assistive Technology. Retrieved from  Encyclopedia Britannica website: https://www.britannica.com/science/assistive-technology.

Matthew, Jones. (2014, September 14). iPhone History: Every generation in order from 2007-2019. Retrieved from https://historycooperative.org/the-history-of-the-iphone/#The_Birth_of_the_iPhone

Nintendo Wii. (2017, January 23). In Encyclopedia Britannica online. Retrieved from Encyclopedia Britannica website: https://www.britannica.com/topic/Nintendo-Wii.

The best way to listen to music?

 

I think music is something that is enjoyed by almost everyone. Almost everyone I know likes some kind of music, whether it be contemporary, pop, Christian, indie or country. So, I think most everyone would agree that music is pretty cool. However, what I see a lot of people arguing over is the best way to get music. There are a large variety of music services, some of which have similar features but vary in cost. In this digital age, we live in gone are the days of carrying around CDs. With these streaming apps, we have access to almost any song in the world all within one app.

One of the more popular music providers I have seen would be Apple Music. Apple Music has three plans to choose from; a student plan for $4.99 a month, an individual plan for $9.99 a month, and. Family plan for 14.99 a month that can include up to 6 people. Apple Music allows you to listen to a very large variety of songs with no adds. It also allows you to listen offline and allows you to download songs to your personal library (Apple Music).

Spotify is also popular, Spotify offers four account options. The first one is free, but you are required to listen to advertisements. There is also a student version which also cost $4.99 a month. However, you also get Hulu included. Spotify also has individual plans for $9.99 a month and family plans for up to 6 people for $14.99 a month. Spotify also has a massive library of songs that you can play ad-free and with unlimited skips and no advertisements. Spotify also allows you to download music so you can listen offline (Spotify).

Another music streaming service is Pandora, Pandora also offers a free version that requires you to listen to advertisements. They also have a plan called “Pandora Plus”, which includes no advertisements and unlimited skips. They also offer a “Pandora Premium” plan for $9.99 a month with all the same features. However, this plan allows you also to search and play any song as well as create playlists (Pandora).

Music is pretty awesome almost everyone has some genre of music they like. And in this age we live in, we have multiple options as to how we listen to music. Of course, the ones mentioned here are not the only ones, and pricing and plans do differ. We all have the option to have access to a wide variety of music.

References
https://www.pandora.com
https://promo.spotify.com/us/store-2/?checkout=false&utm_expid=.q5-yOC-qT62IFKB5kEXPww.2&utm_referrer=
https://www.apple.com/apple-music/

Software Available to Students

As college students, a lot of us are just plain broke. Which can be a problem because often there is certain software we might like to try or learn in order to make ourselves more marketable for jobs.  A lot of this software is through the roof expensive and definitely out of our budget. However, what I find a lot of people are not aware of the large variety of software available to students for free all you have to do is sign up.

First, we have software available to us through the university. Through the university, we get Microsoft office, which includes Word, PowerPoint, Excel, OneNote, etc. We also are able to access Adobe creative suite, which includes a vast quantity offered by Adobe, including Photoshop, Illustrator, After Effects, Audition, and more (Penn State).

While what the university offers us is really cool. There are other companies that offer free software use for students. For example, Jet Brains, which is known for its programming and software development applications. Offers students the ability to use a larger variety of their applications for free. Which is a really good deal considering a license to use some of their software can cost about $400+ a year. In order to sign up, you will need to verify that you attend Penn State using your Penn State email. Student licenses only last for a year, but, you have the option to renew them at the end of each year (Jet Brains).

More art inclined majors will also be happy to know that they can get professional-level design software for free as a student. Autodesk is known for there digital design tools, offers students access to software like AutoCAD, which is used in drafting. As well as Maya, which is a professional 3D animation and modeling software. They also offer other software such as Revit and TinkerCad, for student use for free. All students need to do to access the software is make a student account (Autodesk).

We might all be broke, but at least being a college student has its advantages. We can get lots of really useful software for free and all we have to do is make an account. If you are interested in using software but know you can’t afford it, I would really encourage you to look into it and see if the company allows for free student access.

References

https://www.autodesk.com/education/free-software/featured

https://software.psu.edu

https://www.jetbrains.com

What Happens To Digital Content?

In this everything is digital world we live in, a lot of the entertainment content we buy is digital. Some of us have a large selection of music that we have purchased over the years. And nowadays a lot of people even buy their movies digitally. It is no surprise, digital content offers a myriad of benefits over traditional CDs and DVDs. For example, you can carry your entire music library on your phone instead of having to lug around a couple of CDs. And you can watch the movies you buy anywhere you go. These are all really great upsides of digital content; however, there is one potential problem.

Think of the company you get most of your digital content from. For most of us that would probably Apple or Amazon. Now consider what would happen if Apple or Amazon shut down? While that is unlikely to happen anytime soon it is a possibility in the future. In an article written by Adrienne Lafrance, for The Atlantic, outlines potential problems that owning digital content can have. She states in her article that when you purchase something digitally, “you’re not buying it, exactly. It’s more like renting it indefinitely” (Lafrance, 2015).

There are some indicators that we do not have as much rights with digital content as we do with physical content. In Lafrance’s article, it is stated that with physical content, we have the option of repurposing content whether that means we give it away or sell it. However, with digital content, there is no way to give it to someone else or sell it (also copyright laws often forbid this). So, in a sense that movie or album you “bought” is not really yours (Lafrance, 2015).

I find the concept of not owning digital content to be somewhat scary. I know it’s a longshot that amazon or apple will go out of business in my lifetime. But, I still don’t like to think that all the money I’ve spent has been on something that I don’t actually own. If Amazon were to go out of business, there is a good chance we would all lose all our content everything from movies to books (Lafrance, 2015). Most of us probably “own” digital content but, have you ever thought about what would happen if the company you bought it from shut down? Or a more interesting question, perhaps what happens to it when you die?

References

https://www.theatlantic.com/technology/archive/2015/10/when-amazon-dies/409387/

Can you live without social media?

Most everyone I know has some form of social media. Personally, I’ve never cared for the idea of it. However, I know that it is a big part of a lot of some peoples social lives. However, Constant use of social media can actually lead to an addiction.

An article written for addictioncenter.com by Jena Hillard outlines how social media can become a problem. In her article, she states that “as many as 5 to 10% of Americans meet the criteria for social media addiction today” (Hillard, 2019). According to her article, social media can cause dopamine to be created in the brain. And that social media has the same effect on your brain that gambling does. Which is why it is possible to become addicted to it (Hillard, 2019).

There are other problems that can be associated with social media, as well. In her article, Hilliard (2019), also outlines that using social media can negatively impact how you see your self and your mental health. She also states that frequent social media use can “increase the risk of developing mental health issues such as anxiety or depression” (Hillard, 2019).

Hillard (2019) states that social media addiction is more common in younger people. Younger people who use social media often are more at risk of developing self-image issues and being depressed. Bullying via social media has caused an uptick in suicides of young adults (Hillard, 2019).

While social media is great in theory, it can cause some problems. While very few of us fit the bill of being addicted to social media. Maybe every now and again, we should consider what we are posting and if it could possibly hurt someone’s feelings. I think a lot of problems and anxiety that stem from social media could be avoided if everyone would think before they post.

References

(formal)

Hilliard, Jena. (2019, August 22). Social Media Addiction. Retrieved from addiction center

website: https://www.addictioncenter.com/drugs/social-media-addiction/

(Link)

https://www.addictioncenter.com/drugs/social-media-addiction/

 

 

A Better Way To Communicate?

 

One of the first things I was told to do by upperclassmen when I first arrived here on campus as a freshman was download GroupMe. And honestly, I would probably give the same advice to the incoming freshman now that I am a sophomore. I am in a large number of different GroupMe’s. One for each organization I am in, one for the floor I live on, one for each class group I’m in. GroupMe is used by almost every student organization on campus, but what makes it so popular?

There are several reasons GroupMe is great for student organizations. For one, it allows you to be in contact with a large number of people. Organization leaders can also set up events inside GroupMe and cause alerts to go off to inform members that the event will start soon. However, it can have some drawbacks. For example, if you are in a large group, like some of the ones I am in, someone is always talking in the chat. Which means you could get a lot of notifications that mean absolutely nothing to you. You could always mute the chat but, then you might miss important information about a club event or meeting.

So, my question is, is there a better option than GroupMe? There are several apps that allow group conversation besides GroupMe such as Slack, Team Snap, Google Hangouts, and WeChat. I’ve never used these myself and cannot testify to whether or not they would be better than GroupMe. But I wonder if any organizations on campus would benefit from using a different group chat app.

I have heard a few people mention that they don’t like GroupMe. Personally, love GroupMe it is simple, efficient, and I don’t have to give out my phone number to 400+ people. I think GroupMe is a great way to communicate. It’s anonyms, and you can leave any chat you want whenever you want. You can also direct message anyone in a particular chat to have a one on one conversation. Plus, I think it’s great that all the clubs and organizations use the same app, so I don’t have to download a million different apps. But communication is a vital part of any organization, and I wonder if there is a better way for us to communicate? I would be interested in hearing some arguments for other apps. Or perhaps more on why GroupMe should remain the main way to communicate within student organizations.

References

https://groupme.com

https://www.wechat.com/en/

https://www.teamsnap.com

https://slack.com

https://chrome.google. com/webstore/detail/google-hangouts/nckgahadagoaajjgafhacjanaoiihapd?hl=en

What would you do without a phone?

What would go wrong in your life if you stopped using your phone? Some of us more technology-independent people might say nothing. And those of us who use our phones for just about everything might say a lot. It’s fascinating what we use our phones for and what information we have on our phones. For example, how many people could honestly give a phone number to contact in case of an emergency without looking at their phone? Or do you know any of your family members addresses if you needed a ride to their house in an emergency? We use our phones to store information like this, but what else do we use our phones for every day that we really don’t even realize? Some of us probably couldn’t imagine life without a phone according to helpguide.org there is also a phobia that is the fear of not having a phone (Known as “nomophobia”) (Segal, Smith, & Robinson). Smartphone addiction is actually a big concern with people today, which honestly isn’t surprising considering how often some people use their phones.
We use our phones even for navigation, what would you do if you wanted to eat sushi? Well, with your phone you would just google sushi near me, and instantly your phone would lead you to sushi. However, without your phone, you would have to go to the computer lab and print directions and follow them or perhaps ask a friend or maybe a passerby stranger. My point is isn’t it interesting how much cell phones have shaped our lives. We use them for everything and maybe don’t even realize it. I have known a few people to use their phones as a reminding device. How Many friends’ birthdays, would you forget if Facebook didn’t remind you? Or how many homework assignments would you forget about without the canvas app? Is phone dependence a problem? I certainly think it is especially considering they could get lost, or die or break. Then if an emergency happens, what would we do? What would happen to society if all cell phones stoped working? (I know this will never happen I just want people’s opinions).

https://lat.tlt.psu.edu”
https://canvas.instructure.com/courses/1045977/pages/canvas-apps

https://www.helpguide.org/articles/addictions/smartphone-addiction.htm”

https://www.facebook.com

https://support.apple.com/kb/PH2664?locale=en_US
https://www.google.com/maps

Does the internet make it possible to stay in the house?

What Is the first thing you start thinking about as soon as you wake up? Perhaps it’s the list of everything you have to do and everywhere you need to go during that day. I Need to go to class, need to go work, need to go to the store, need to get food. However, do you really “have” to go anywhere to do all those things? Think about all the things the internet allows us to do right from the comfort of our own home.

For instance, you can go to college and take classes online, several colleges and universities, including Penn State, offer degrees that can all be taken online. Several jobs allow workers to do their work right from home.  An article written for the Balance Careers by Laureen Brunelli listed several jobs from several different fields that allow you to work from home including jobs in, insurance, accounting, and even teaching.

So, no need to leave the house to go to work or school. What about all that shopping you need to do? That’s not a problem either, apps like Shipt and Instacart deliver food right to your door. Want to eat out? No problem Apps like Grub hub deliver restaurant food. Amazon, CVS, or Walgreens can deliver prescriptions. And anything else you could ever need can be delivered through websites like Walmart or Amazon. Still want to talk to people and stay connected? FaceTime allows you to speak “face to face” with the person you want to talk too. Also, Instagram and Facebook allow you to keep connected with people all over the world.

My point with as many delivery services and apps there are it would be possible to survive without leaving the house barring any medical emergencies.

References

https://www.amazon.com

https://www.thebalancecareers.com/work-from-home-careers-3542835

https://www.walgreens.com

https://www.cvs.com

https://www.worldcampus.psu.edu

https://www.instacart.com

https://apps.apple.com/us/app/shipt/id971888874

https://www.instagram.com

https://www.facebook.com

https://www.grubhub.com

https://www.walmart.com

https://apps.apple.com/us/app/facetime/id1110145091