Making The Unreal Feel Real

Technological advances are nothing out of the ordinary for today’s generation. Everyday, there is something new offered to the world, something more exciting and intriguing. However, Oculus Rift, the new Virtual Reality device developed by Facebook, is taking strides in technology and realistic illusions as we know it.

Oculus Rift is a headset, similar to many other Virtual Reality headsets we have seen before, but this time is excelling in interactivity. With high definition sceneries, sounds, motion capabilities, and visuals, you feel as though you have transformed into a different person or being when you put this device on. Your eyes are shielded from any sight of the outside world, and if you choose to put the earphones in, you are isolated to the sounds offered by the spatial audio. If you look down, you might notice a change in your anatomy to be an animal or different person if you choose, and you have the ability to move limbs and explore different views with connected controllers for both of your hands. The reviewers of this article discuss how they feel they have left their body and transported to a different, realistic world. They have a very attractive and desirable website to look at, and the writers of the review had a compelling style of writing as well to keep the reader hooked.

They mention that there is a feature you can utilize that allows you to tether yourself to an object in a room you are using Oculus Rift in. I think this alone goes to show how carried away with the Virtual Reality people can come to get to, when they forget about their real life surroundings and physical rooms they are in. There is an element of fear that I have from this, because like stated in the article, these devices can be used as an “escape” from real life and people have the option to live in another fake world that may be more desirable. Virtual Reality is an alluring field, which has the treacherous potential of becoming more detrimental to human beings’ mental health.

 

https://www.cnet.com/special-reports/oculus-rift-review/