Monthly Archives: February 2014

Games as Stories

The big draw for me with games is the idea of video games as yet another storytelling medium. I treat them like books and movies, which is reflected in the sort of games I like to play. I mentioned in … Continue reading

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Randomness as a Game Mechanic.

Randomness has always been around in games, from playing poker and other games based solely around chance, to the early RPGs which introduced the critical strike feature, Randomness is something that just happens for little to no reason and can … Continue reading

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Mass Effect 4 upcoming news!!!

http://www.gamerheadlines.com/2014/02/multiple-mass-effect-4-updates-coming-during-the-next-weeks/ As I stated gamer profile blog post, I am a huge Mass Effect fan and with the prospect of news coming out for the 4th installment of the franchise, I am extremely excited to speculate on what this could … Continue reading

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The Experience of 2D Games

I’ve been playing some GameBoy Advance games lately, and I have been reminded that the experience these older two-dimensional games deliver is far different than what I’ve been used to in recent years.   Today the big hits like Halo … Continue reading

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The best way to introduce controls and game mechanics

Now this is a changing concept in the game industry, so much change that we had a discussion in class about this phenomenon. We see this trend that newer games are slowly getting rid of the instruction manuals. Now when … Continue reading

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Do We Really Know Our Audience?

We recently talked in class about creating a game that caters to a certain audience. For example making a game that appeals to children, elderly folks, or people who love cars. Most of the time, developers want to appeal to … Continue reading

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Next month, Valve’s movie “Free to Play” gets released

http://cdn.dota2.com/apps/dota2/images/international2013/ftp_cover.jpg Free to Play, is Valve’s movie that focuses on DOTA 2 and the lives of three professional DOTA 2 players from around the world. It will involve the player’s personal lives and families as they get ready for the … Continue reading

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Doom 4 is back!

http://static.gamespot.com/uploads/screen_kubrick/mig/6/2/5/8/2126258-169_doom4stillgoing_gsnews_04032013.jpg Development on Doom 4 was announced on May 7, 2008 by Id Software. The project had gone quiet until it was exposed by Kotaku that the project had been scraped and restarted because it didn’t live up to the standards Id … Continue reading

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Easter Eggs

I was recently playing some GTA 4 and made my way to Happiness Island to be greeted by a door “No Hidden Content This Way.” Of course my first instinct was to go in. Inside there was a giant beating heart. … Continue reading

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Complexity in Recent RTS Games

Hey guys, I’ve been thinking lately about what kind of games I have been playing. A list of the most recent ones would be GTA V, Tomb Raider, Bioshock Infinite, Splinter Cell Blacklist etc. If this was me from about … Continue reading

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