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Monthly Archives: February 2016
A look at Tomb Raider: Are collectibles ruining games?
This might be a difficult opinion to articulate, but I’ll try my best. Since the beginning of video games, developers have always put hidden items in their games to try to get players to spend more time playing. They can … Continue reading
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Virtual Reality; and the Great Barrier of Entry
“VR” the buzzword that has spanned half a decade, an mostly intangible promise of uncanny virtual experiences that can transport you to another universe just by wearing a thing on your head. On August 1st 2012, a small startup called Oculus … Continue reading
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Journey to MAGFest – (Part 3) Game Design Outside the Game
This part continues off the Gaming in the Classroom Panel. Due to audience participation and the nature of the panel, the classroom discussion evolved into applying game design skills to teaching skills. These educators discussed their effort to gamify the … Continue reading
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Is Microsoft Ruining games with UWP restrictions?
As of Windows 8.0, a new form of windows application was created. These applications are known as UWP, or Universal Windows Platform, applications. UWP, now UAP–Universal Application Platform–on windows 10. The idea behind UWP and UAP is great; if you … Continue reading
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Journey to MAGFest – (Part 2) Using Video Games in the Classroom
In a panel I attended at MAGFest, 6 university professors lead conversation on how they use video games in the classroom. I will break this segment into two blogs: this one talking about educational gaming, and the next on applying … Continue reading
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Pokémon Light Platinum Review, Pt. 2
This is a continuation of my review of Light Platinum. Read part 1 here. Honestly, other than the things covered in part one of my review, I was very disappointed in Light Platinum; a lot of people love it, but … Continue reading
Pokémon Light Platinum Review, Pt. 1
Note: obviously this review is my personal opinion so it will be subjective to some extent, but I will tie in aspects of game design that we have learned and discussed in class such as the tetrad of elements (mechanics, … Continue reading
Classic Games and Nostalgia: How Well Can Design Hold Up 20 Years On?
Well, it’s time to celebrate everyone! For those that don’t know, Saturday, February 27th marks the 20th anniversary of Pokemon, coinciding with it’s original release back in 1996 in Japan. While it would take until 1998 to reach the United … Continue reading
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What eSports Can Learn From Traditional Sports
In recent years the gaming industry has obsessed over the explosion of eSports. Publishers have realized that a game released 7 years ago can not only remain profitable, but increase in profitability over time if it becomes an eSport. But … Continue reading
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Video Games Make Me Sick.
Literally. Over the recent years, I’ve begun to notice that sometimes when I play certain games, I start to get motion sick. I’ve always been prone to motion-induced sickness (I once passed out after riding a merry-go-round!), but I didn’t … Continue reading
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