Monthly Archives: April 2016

Bethesda and True Agency: Part 4

So now we’ve covered the pitfalls of Fallout 3, Fallout 4, and Skyrim, and the places in which Bethesda has historically fallen just shy of building an experience with a true sense of agency on the part of the player. … Continue reading

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Getting Aggroed

In my spare time recently, I have been playing almost exclusively Dark Souls III and Clash Royal and these two games have both made me wonder how it is that they are coding their AI targeting system. Things can seem … Continue reading

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Hay Day

Developed by the some company as Clash of Clans, Hay Day has been one of my favorite mobile game nowadays. This games was developed quite a time ago. I have seen it progressed from a simple, non-connecting farming game to … Continue reading

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The Problem with Horror Games

If you look back through all of history, through all the scary myths and spooky folk legends, you’ll find a theme emerge. The theme of death. In the real world you only have one life so having it end is … Continue reading

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Where Are We At?

So as this is the last week I was trying to figure out another topic to talk about and well when looking through new stuff it hit me. So for a few years ago before indie games got popular all the … Continue reading

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Games and their hacks

We have all played games that we wished we could hack and get more stuff in. And there have been many and many games that it was not completely impossible to do so. It used to be really simple to … Continue reading

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Bethesda and True Agency: Part 3

In 2011, Bethesda came out with the Elder Scrolls V: Skyrim. Arguably, this could be said to be the most popular title they’ve ever released. I’ve personally played the game for over 400 hours, and as I write, 5 years … Continue reading

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Borderlands and Replayability

Over the past few weeks, I have gone back and played Borderlands 2 and have been obsessed with it. For those of you who don’t know, Borderlands is a game where you play as a “vault hunter”, whose goal is … Continue reading

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Looking at WWDC

This past week a pulse of excitement made it way through out the iOS development community. This was due to Apple’s announcement of when WWDC’s will be held (June 13th). A yearly event were Apple shows off the next iteration … Continue reading

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Counter-Strike and Emergent Gameplay

In class we talked about emergent gameplay as a holy grail for many game designers. Encouraging players to make their own experiences within the game that go beyond the simple mechanics that can easily be programmed into it helps create … Continue reading

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