Author Archives: Benjamin Tyler Dodge

It’s a painting. It’s a video game. It’s For(){}

Art museums can be fun, but sometimes, they can be downright boring.  What fun is it to stare at paintings all day that you can’t even interact with?  In fact, if you attempt to “interact” with a painting, you’ll probably … Continue reading

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Lazy Eye? Play Tetris!

According to a recent article from BBC News, researchers at McGill University in Canada have reason to believe that playing tetris an hour a day while wearing special goggles can help treat lazy eye.  Their study, published in the scientific magazine … Continue reading

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Girl Scouts Introduce Game Design Patch

Before there were Xbox LIVE achievements or Steam achievements, kids earned scout badges.  The scout badge system recognized the motivational power of achievements well before any video game.  In an ironic twist, the Boys Scouts recently introduced a badge for … Continue reading

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Omni by Virtuix and Oculus Rift by OculusVR

As we have learned in class, the user interface is where the player and the game world meet.  The player takes action, and the game world responds.  Traditionally, player actions have been restricted to buttons, dials, and joysticks.  Game world … Continue reading

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Should the UK Protect Children From Free-To-Play Games with In-Game Purchases?

In class, during our discussion on social games, we talked about how bad of an idea it is to give a child access to a credit card and a free-to-play app with in-app purchases.  Free-to-play apps with in-app purchases are … Continue reading

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Defiance the Video Game

Watch the show.  Play the game.  Change the world. That’s the tagline of a new massively multiplayer online first person shooter (MMOFPS) game called Defiance.  The game, released on April 2nd, plays like any other ordinary MMOFPS.  Aliens come.  There’s … Continue reading

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EA and Video Game Business Models of the Future

With all the controversy swirling around the release of SimCity, critics have accused EA of being a greedy and overbearing company that violates their customers’ trust and alienates their loyal buyers for the sake of earning more money.  In an effort … Continue reading

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Games for Social Change

Great social change often begins with great art.  Common Sense by Thomas Paine inspired colonist to take up arms against the British in a fight for independence.  The Jungle by Upton Sinclair put pressure on Congress to pass the Meat Inspection … Continue reading

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The World Wide Maze

Level design is a crucial component of game design.  It is an endless pursuit for the perfect balance of challenge and aesthetics. There seems to be two competing schools of thought.  To some, level design is a high art form.  … Continue reading

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Foldit and EteRNA. Curing diseases for fun.

In class, we talked extensively about how games transform players.  We learned that well-designed educational games can teach players language, problem solving, teamwork, economics, and spatial reasoning.  We referred to these types of games as games for good. However, we … Continue reading

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