Author Archives: jqb5404

So you want to make a game engine? Part 9: Shapes and Object-Oriented Programming

[I have no idea why this didn’t post when I scheduled it for Tuesday… also the last post may be a little late due to an insane amount of work for other classes I need to do.] Hey everyone!  I … Continue reading

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So you want to make a game engine? Part 8 – Animation

Hey everyone!  I really hope you guys are enjoying this series, and as always please feel free to leave feedback and ask questions! For those following along with development, let’s take a quick look at what we have so far: … Continue reading

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So you want to make a game engine? Part 7 – Rotation

Hey everyone!  I really hope you guys are enjoying this series, and as always please feel free to leave feedback and ask questions! For those following along with development, let’s take a quick look at what we have so far: … Continue reading

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So you want to make a game engine? Part 6 – Input! Need input!

Hey everyone!  I really hope you guys are enjoying this series, and as always please feel free to leave feedback and ask questions! For those following along with development, let’s take a quick look at what we have so far: … Continue reading

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So you want to make a game engine? Part 5 – Now let’s get the ball bouncing

Hey everyone!  I really hope you guys are enjoying this series, and as always please feel free to leave feedback and ask questions! For those following along with development, let’s take a quick look at what we have so far: … Continue reading

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So you want to make a game engine? Part 4 – Let’s get the ball rolling

[Sorry, started posting a week before the third blogging period began ._.] Hey everyone!  Hope you guys are ready for more engine development, there’s a lot of important stuff to cover today! Before we get into it, let’s recap what … Continue reading

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So you want to make a game engine? Part 3 – The brains of the game

[Sorry, started posting a week before the third blogging period began ._.] Welcome back everyone!  Today’s going to be exciting: we’re going to draw something! By now, if you’ve been following along, you should have a buffer system implemented, and … Continue reading

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So you want to make a game engine? Part 2 – Start your engine!

[Sorry, started posting a week before the third blogging period began ._.] Welcome back!  Today we get to start coding the basic parts of our engine, including the graphics buffer and some math things.  I promise I won’t bore you … Continue reading

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So you want to make a game engine? Part 1 – Intro

[Sorry, started posting a week before the third blogging period began ._.] Introduction Hey everyone!  I’m going to do something a little differently for my five-week-long posting extravaganza.  I’m a computer science student, and naturally I enjoy taking concepts from … Continue reading

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Jace Boby – Gaming Profile

My name is Jace Boby, and I’m a senior studying Computer Science.  Though I’m not 100% decided on a career path yet, I know that I would enjoy doing software development.  I do a fair amount of hobbyist programming projects, … Continue reading

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