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Author Archives: Tom Harrison
Defining Our Own Experience, Or Identifying With Their’s: Character Development
Many games, particularly in the realm of RPG’s, provide the player with the ability to create their own character. These games allow us to do everything from shaping the nostrils of our character’s nose (looking at you, Bethesda), to defining … Continue reading
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Another Concern for Experience Preservation: Online Play
This post is somewhat of a followup to a previous post I wrote awhile ago called “A Concern for Nintendo’s Legacy”, in that it discusses another aspect regarding the challenge of preserving not just games, but gaming experiences. This particular … Continue reading
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Appealing to Casual Gamers in a Core Gaming Environment
These days gamers are distributed across the Venn Diagram of “core” and “casual” gamers. The mediums and venues that these gamers play on are widely distributed, but in most cases the core gamers prefer what Schell refers to as “The … Continue reading
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A Concern for Nintendo’s Legacy
Ever since the Wii, Nintendo has been making a lot of very experimental and risky decisions when it comes to their consoles. The types of games they’ve been making have changed a lot due to their console’s new control systems, … Continue reading
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Thomas Harrison Gaming Profile
Hello, my name is Tom Harrison and I’m a senior in Computer Science. My first ever game was Donkey Kong 64 for the Nintendo 64, and I have since branched out to a wide variety of games over a long … Continue reading
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