Total War: Warhammer II is the 11th game in the Total War franchise and is developed by Creative Assembly. Taking place in the fantasy universe of Warhammer, the game varies greatly from the traditional historical-based grand strategy game. Instead, TW:W2 provides an option to play factions within the Warhammer universe such as High Elves and Skaven that each have their own playstyle and win condition. As a grand strategy game, the objective is to defeat rival factions by using diplomacy, economics, and warfare while simultaneously combatting external challenges as they arise. This blog post will analyze the gameplay and player experience of Total War: Warhammer II.
Diablo II: Lord of Destruction vs. Diablo III: Reaper of Souls
The Diablo series is known for its dark, gothic atmosphere and its revolutionary contribution to the ARPG (Action Role-Playing Game) genre. Blizzard Entertainment released Diablo II in 2000 for both PC and macOS, just four years after its predecessor. At the time of the 2000 release of the Guinness Book of World Records, it was the fastest computer game ever sold. Needless to say, it was a commercial success. Just a year later, Diablo II: Lord of Destruction (LoD) was released that added two new classes, balancing changes, as well as a new act. Diablo III was released in 2012 that expanded platforms available from just PC and macOS to Xbox 360 and PS3, although later the game became compatible with Xbox One, PS4, as well as the Nintendo Switch. Later, the Reaper of Souls (RoS) expansion was added that introduced a new class, a new act, and an improved leveling (paragon) system. This post will analyze the efforts Activision Blizzard took to modernize Diablo III: RoS, as well as what elements were inspired by Diablo II: LoD in terms of artstyle, story, and gameplay.