Randy the Running Robot is an infinite running-style game that was created by Kenny Arentz, Nicholas D’agostino, Raymond E. Jones III, Tyler Martin, and Roger Salguero utilizing Unity software.
Randy the Running Robot is set in a dystopian future, where mutant indifferent green creatures (known as Stevies) chase innocent robots (known as Randys). As a Randy, the player seeks to outrun a Stevie all while evading flying missiles that plague the city.
Figure 1: Randy the Running Robot trailer.
Core Mechanics and Gameplay
The game starts with the player controlling a robot named Randy whose goal is to infinitely run away from an ever-chasing threat known as a Stevie while evading oncoming flying missiles. When first starting Randy the Running Robot, the player will notice that there are only two controls to learn in the game – [down arrow] to crouch-run and [up arrow] to jump and double jump. The player must use these controls evade the missiles and collect floating wrenches, which serve as “energy” for Randy to keep running away from the Stevie. If Randy goes too long without collecting a wrench, he will, unfortunately, slow down and get caught by the Stevie.
A score component was added to the game that is based on the distance Randy travels in-game, with the highest of these scores being saved as a “high score” and being displayed permanently on the “game over” screen.