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Publications

June 14, 2015 - Gaming

Journals, Book Chapters and Conference Papers 

 

1. Klippel, A., Sajjadi, P., Huang, J., Riegel H., Bursztyn, N., Masters, B., LaFemina, P. (manuscript in preparation). Fostering geological thinking through an immersive experience for Strike and Dip measurement, IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).

2. Chandler, Tom, R., Ann, J., Bernhard, J., Fiona, D., Huang, J., Klippel, A., Neylan, M., Wang, F., Prober, S., (manuscript in preparation). Hearing and seeing a landscape archetype – simulating an endangered woodland in virtual reality. Landscape Ecology

3. Huang, J., Lucash, MS., Scheller, RM., Klippel, A. (2020). Walking Through the Forests of the Future: Using Data-driven Virtual Reality to Visualize Forests under Climate Change. International Journal of Geographical Information Science (IJGIS) (Altmetric: 120, article ranked top 10 of Altmetric among all articles from 2500 journals published by Taylor & Francis; Impact Factor: 3.733). pdf

4. Smithwick EAH., Caldwell C., Klippel A., Scheller R., Tuana N., Bird R., Keller K., Lucash M., Nicholas R., Olson S., Ruckert K., Oyler J., Helgeson C., Huang, J. (2019). Learning about Forest Futures under Climate Change through Transdisciplinary Collaboration across Traditional and Western Knowledge Systems. In S. G. Perz (Ed.), Collaboration Across Boundaries for Social-Ecological Systems Science: Experiences Around the World (pp.153–184). Springer.

5. Huang, J., Bagher, M., Ross, H., Piekielek, N., Wallgrün, J. O., Zhao, J., & Klippel, A. (2018). From Archive, to Access, to Experience – Historical Documents as a Basis for Immersive Virtual Reality. Journal of Map \& Geography Libraries, 14(1), 40–63. Retrieved from https://www.tandfonline.com/doi/full/10.1080/15420353.2018.1498427 pdf

 

Conference Proceedings

 

1. Huang, J., and Klippel, A. (2020). The Effects of Visual Realism on Spatial Memory and Exploration Patterns in Virtual Reality. In 26th ACM Symposium on Virtual Reality Software and Technology, (VRST ’20). New York, NY: ACM.(pp. 1-11) (acceptance rate: 26%) pdf

2. Huang, J. (2019). Pieces of the Past, Maya Treasure Hunt: a Virtual Reality Game Experience. In SIGGRAPH ’19: ACM SIGGRAPH 2019 Posters. Association for Computing Machinery, 20.

3. Huang, J., Lucash, M. S., Scheller, R.M., & Klippel, A (2019). Visualizing Ecological Data in Virtual Reality. In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).

4. Huang, J., Lucash, M.S., Simpson, M., Helgeson, C., Klippel, A. (2019). Visualizing Natural Environments from Data in Virtual Reality: Combining Realism and Uncertainty. In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).

5. Wallgrün, J. O., Huang, J., Zhao, J., Ebert, C., Roddy, P., Awe, J., . . . Klippel, A. (2017). Immersive technologies and experiences for archaeological site exploration and analysis. In P. Fogliaroni, A. Ballatore, \& E. Clementini (Eds.), COSIT 2017: Proceedings of Workshops and Posters at the 13th International Conference on Spatial Information Theory (pp. 307–314). Berlin: Springer.

6. Wallgrün, J. O., Huang, J., Zhao, J., Masrur, A., Oprean, D., \& Klippel, A. (2017). A framework for low-cost multi- platform VR and AR site experiences. In The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences (pp. 263–270). pdf

 

Selected Presentations

 

1. Masters, B., Bursztyn, N., Riegel, H., Huang, J., Sajjadi, P., Bagher, M., Zhao, J., La Femina, P., Klippel, A. 2020. Science Education Through Virtual Experiences – The Strike and Dip (SAD) Tool. Geological Society of America (GSA) Annual Meeting 2020, virtual event, USA

2. Smithwick EAH, Lucash, MS., Klippel, A., Huang, J., Scheller, RM., Caldwell C. 2020. Modeling and Visualizing Forest Resilience in Response to Disturbance and Climate. The Ecological Society of America (ESA) Annual Meeting 2020, virtual event, USA

3. Huang, J., Bagher, MM., Dohn Ross, H., Piekielek, N., Wallgrün, JO., Zhao, J., & Klippel A. 2019. The Use of Historical Documents as a Basis for 3D Modeling and Immersive Experiences. American Association of Geographers (AAG) Annual Meeting 2019, Washington, DC, USA.

4. Huang, J. 2019. Forest Response to Climate Change. First International Conference on Drawdown — Research to Action: The Science of Drawdown, University Park, PA.

5. Lucash, MS., Huang, J., Srikrishnan, V., Keller, K., Klippel, A., Scheller, RM., Nicholas, R., Smithwick, EAH. 2019. Using robust decision-making and virtual reality to analyze management tradeoffs under climate change. International Association of Landscape Ecologists (IALE) World Congress, Milan, Italy.

6. Huang, J., Helgeson, C., Tuana, N., Smithwick, EAH., Klippel, A. 2019. Understanding the effectiveness of VR on decision making. American Association of Geographers (AAG) Annual Meeting 2019, Washington, D.C.

7. Klippel, A., Huang, J., Lucash, MS., Scheller, R. 2018. Immersive experiences for grounding environmental decision-making. Annual meeting of the US Chapter of the International Association of Landscape Ecology, Chicago, IL.

8. Huang, J., Klippel, A. 2018. Growing Trees in a Green House. Thinking Within Symposium: Immersive Technologies for Education, University Park, PA.

9. Huang, J., Ebert, C., Wallgrün, JO., Zhao, J., Roddy, P., Nasr, A., Awe, J., Klippel, A. 2018. Virtual Reality for Archeological Sites Exploration and Analysis. Society for American Archaeology Annual Meeting 2018, Washington, D.C.

10. Huang, J., Wallgrün, JO., Ebert, C., Zhao, J., Awe, J., Klippel, A. 2018. Immersive Experiences and Archaeology Workbenches with Digital Heritage Data. 2018 Computer Applications and Quantitative Methods in Archaeology (CAA) international conference, Tübingen, Germany.

11. Klippel, A., Huang, J., Wallgrun, JO., Zhao, J., Simpson, M. 2017. Immersive Technologies for decision-making and resilience. Resilience 2017, Stockholm, Sweden.

12. Huang, J., Klippel, A., Wallgrün, JO. 2017. Finding Efficient Digital Tree Visualization in 3D Applications and Virtual Reality. American Association of Geographers Annual Meeting 2017, Boston, MA.

13. Huang, J., Lucash, MS., Scheller, RM., Klippel, A. 2017. Visualizing Forests with Immersive Technologies, Bridging Past, Present and Future. Oral presentation at the launch of Center of Human Ecology. the Launch of Center of Human Ecology, University Park, PA.

14. Klippel, A., Simpson, M., Keller, K., Smithwick, EAH., Wallgrun, JO., Garner, G., Huang, J., Oprean, D., Bansal, S. 10-11 November, 2016. iVR for Climate Change Visualizations. British Computer Society, London, England.

15. Huang, J., Bagher, M., Ross, H., Piekielek, N., Wallgrün, JO., Zhao J., Klippel A. 2016. Using 3D Modeling and Virtual Reality to Reconstruct Built and Natural Environments. Middle Atlantic Division of The American Association of Geographers Meeting (MAD-AAG), Fairfax, VA.

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