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3d modeling

Structure-from-motion Mayan ruins
Structure-from-motion Mayan ruins
Selected 3D building models This page showcases building models I created at the current site of Cahal Pech that I created. The models were created for [...]
VR Mayan Site
VR Mayan Site
In May 2017 and Jan. 2018, I traveled to San Ignacio in Belize to collect photogrammetry data to build 3D models of the Mayan site (Cahal Pech). I was [...]
Simulating Forest Futures in VR
Simulating Forest Futures in VR
I have been working on the NSF project “Visualizing Forest Futures Under Climate Uncertainty” (#1617396). This work was recently published in [...]
Structure-from-motion artifacts
Structure-from-motion artifacts
This is part of the project “VR Mayan Site”. Find more information here. I created about 30 or 40 of these artifacts excavated from Cahal Pech [...]
Procedural Modeling of Urban Environments
Procedural Modeling of Urban Environments
In 2016 I was doing a project which used procedural modeling to create an urban environment with CGA (Computer Generated Architecture) rules in CityEngine. [...]
From Archive, to Access, to Experience
From Archive, to Access, to Experience
If you could travel back in time, what would your surroundings look like? We reconstructed the Penn State Campus in 1922 using archival data. I was in [...]
Character Rigging in Zbrush
3D rigging is the process of creating a skeleton for a 3D model so it can move. (source) Once a creature/human model is done. Rigging is necessary because [...]
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