Currently, I have made my styrofoam base that my project will be placed in, and I made a cutout of the road and the pac man shape in the road. The road has a polynomial shape as the the road is supposed to change shape and entry point, as per the group plan. The layer where the houses are will not be made from cutting into the foam, but I will make the buildings from extruding them to a height of 2 inches.
altNevelson Concept
Originally, our group created the idea of forming a pack man themed city plan, featuring roads lined with houses, and mac man characters indie the streets.
As a revision from our first sketch, our group had so make a few changes to more closely fallow the requirements of the project to ensure that our groups work will complement the rest of the class. This post only features dimensions changes.
The plan above features the most recent and final revision of our group plan. In order to ensure that our project finishes quickly, we made our foam cut outs 6 by 6. the road entries will be .75 inches wide when joining other classmates foam sections, but 2 inches wide when joining other group members projects. the tops of our buildings will be 2 inches tall, the base of the buildings (grass) will be 1.25 inches tall, the road bed will be 1.25 inches tall, and all road cutouts of pack man objects will be 1 inch high, or one inch deep.
Multi-Chess Iteration
My iteration focuses on my concept of combining chess pieces to create a multi-chess piece. The multi-chess piece focuses on a Queen body, with Rook legs, surrounded by the tops of pawns, with the head of a bishop, and the king’s crown. I still need to find a way to add the knight piece into the project.
Looking Glass Concept
This post features the different ways that I can approach the looking glass project- a fire, a teacup, or the king chess piece. I will pay around with more of these objects in the software, but I like the fire over the other pieces, as it is the most original of the 3 ideas. The inspiration for the fire came from the reference to the fireplace in the wiki.
UPDATE!!!!
After more consideration, I decided that the fire was not going to work, as I needed to augment the shape more. I decided that it would be cool to distort a chess piece. I started with a king piece, with other pieces sticking out. Then I turned the rook piece into feet, as the object should still stand well with the feet. Last, I incorporated all the shapes into the Queen piece. I will need to scan a queen piece and a bishop piece to make this sketch a 3D model. I will make the kings crown, rook feet and the “pawn balls” myself in the software. I will create the final sketch.
Topo Transform Iteration
This iteration shows the progress that I am making by creating a 3d model of a gain laundry detergent container. I have a good overall rough detail of the object, but I still need to add a few more details such as body creases, a handle, and a cap. Once these objects are featured, this model will look more like an actual laundry detergent container. I believe that after my object is done being modeled, it will turn out very well as a sliced pice of cardboard.
Below is a real time progress update of my 3D model:
Sculpt and Slice
Above are documents and a screenshot of my concept 3d object, in the form of thinly sliced cardboard. This was done to gain practice in using fusion 360 to slice objects into a form that can be manufactured to create objects in the real world. I will not be printing out this version of the object, as I am not yet ready to create my final product.
Topo Transform Concept
Personal Logo Iteration
My Personal Logo will still consist of 3 letters joined together to appear as one object, but now I know how I want my design to appear. I want the logo to be a one to one ratio, so I stretched the letters in the “Y” direction (they are now taller). With a one to one ration, my personal logo will appear well on nearly anything. When created the logo, I also experimented with different line weights, but I settled on a semi-bold lien weight.