A couple of months ago I wrote about my philosophy on learning, and while I did include technology, I did so with very little information about how I would use it. Now that we find ourselves at the end of LDT467, I have much more to add to my philosophy about technology and the role of the learner. I am calling this my Learning Philosophy 2.0.
In my original learning philosophy, I described learning mainly as the exposure to something new and the way the learner remembers that new information. What I know now is that it also has to do with the way the learner interacts with information and with others. Communication and collaboration are big components of learning, as students can construct knowledge based on both of those things. Learning also encompasses the presentation of student knowledge in various forms and mediums. While this is primarily decided by the teacher, it can also be determined by the student depending on how the class is designed. Learning also includes the teacher as a facilitator and source of knowledge.
Teachers are often the source of information in a classroom, but they can be much more than that. The role of the teacher is also to introduce students to new ideas and means of creating a product or project using their newfound knowledge. For example, if a teacher wants a student to create a project that includes a new type of technology that students haven’t learned about or used before, teachers have to show students how to use that application and how to create something with it. Teachers are also important for showing students how to appropriately communicate and collaborate to enhance their learning.
My philosophy has changed a lot in regards to the relationship between the student and knowledge acquisition. In my initial philosophy, I was very focused on students constructing knowledge in a very old-fashioned way. For example, I mentioned repetition and studying to learn new material. There isn’t anything wrong with that, but I didn’t mention using technology for knowledge acquisition, just as a means of research and enrichment. My philosophy has also changed in regards to the way that students show they have learned something. When using technology students are sometimes learning, teaching, and creating all at the same time. Obviously, with such a complex way of learning, students need to be evaluated differently than the couple of ways I described in my initial philosophy.
Learning happens when students are engaged, interested, and having fun. It also happens when students are given the opportunity to act as a teacher or creator and show what they already know. In this instance, they are learning to communicate and collaborate more than anything else, while reinforcing prior knowledge about a topic. Learning is also happening when students are able to take their knowledge about a topic and create something with it. This could be a Powtoon video, a sculpture, or a design for a 3D printed item. While technology doesn’t always have to be a part of creating and constructing knowledge, in today’s classroom ecology it should definitely at least be where a decent chunk of their time is devoted.
While I mentioned some of this already, teachers should act as facilitators and sources of knowledge and guidance. While sometimes this may mean that the teacher is lecturing or working through a worksheet with students, it may often mean the teacher is stepping back and letting students construct knowledge on their own (but with guidance and scaffolding). The role of the teacher is also to help students build skills in the areas of communication and collaboration. This could be by means of a hands-on project, where students have to communicate with each other, or a Skype session with students in a classroom halfway around the world. I also think the teacher should be a source of enrichment material in some way, even if students access that material themselves.
I would not necessarily change anything from my original learning philosophy when it comes to knowing when students are learning, I would add to it, however. I still think that students who can correctly apply information in an assessment or project are showing that they learned something. I also think that students are showing that they are learning when they ask questions because they are actively engaged. I still think that the best way for students to show that they are learning is through a hands-on project or activity. I would add that students can show they are learning when they teach another student how to do something. Students should have the opportunity to create, instruct, and share their ideas with their classmates in some way. For example, when a student is working on a presentation using any application that is set up for this (Powtoon, PowerPoint, Animoto, etc.) they can learn as much from their peers while using it as they can through creating with it. They do this by communicating and sharing ideas with each other. They might see something really neat that a peer is doing and ask how to do it on their own presentation, or vice versa.
While I still think that technology is a good source for students to play around with additional enrichment resources and for research, I now see it even more so as a way for students to demonstrate what they have learned, work together, and communicate their ideas. I can definitely see myself using something like Skype in the future for students to learn about an artist or art form. While I have had thoughts of doing something like this for my art club, I had forgotten about its potential in the classroom. This would be a great option for a school with a limited budget because they wouldn’t have to pay an artist to come to the school and speak, they could just compensate them for their time and invite them to video conference with students over Skype. I would also like to work at a school that has a 1:1 ratio of Chromebooks for students to use. This way I could have a digitally formatted classroom with reading resources (InsertLearning or another tech tool to help students who might struggle with reading), project choices (with videos to show students the steps they need to complete projects), and supplemental applications to enrich student learning. Finally, if I were in a school with a 3D printer, it would be great to use something like Tinker Cad with students so they could design and create a 3D printed project.