PAS 2: Ledge-Canceling

Welcome Back! In this post I will be going over ledge-canceling; a tech present in all smash games in one form or another. So let’s get started.


What is it?

a ledge-cancel is the act of sliding off a platform or the stage to cancel the ending lag of a certain move. This, while it looks amazing, is many functionalities and is widely used in high-level play. Let me show some examples.


Image result for ledge-cancel gif melee

This Gif shows what an edge-cancel looks like. As soon as Falco leaves the platform, he can preform another side-b due to the lack of end-lag. The use of Fox’s and Falco’s side b’s is one of the most popular uses of ledge-cancels, as they can help a player move across the sage quickly and relatively unexpectedly and, if preformed correctly, they will immediately begin to act out of their side b. This will allow for easy follow-ups or a quick punish if your opponent isn’t expecting it. Also with Falco’s and Fox’s side b is the recovery aspect. If you can successfully recover with this move and ledge-cancel it, you will be on stage without any end-lag, one of the best possible ways to recover.


Image result for ledge-cancel gif melee

This gif shows some potential uses for Pikachu. With Pikachu’s up b move you can move vertically, horizontally, or diagonally, allowing for more movement than Falco and Fox’s side b. This can allow for set-ups for more combo potential or a quick hit to serve two purposes: to add on some extra percent and to mindgame your opponent. Melee is often credited to be a mental game more than anything: that is, being good at the game isn’t enough. I won’t go too in depth, as that would be a great topic for a future post!


Image result for ledge-cancel gif melee

This last example shows Jigglypuff ledge-canceling a bair into a rest. This shows that ledge-canceling can be used offensively as well as defensively or passively. This all around tech is a must have for any aspiring player.


Thank you all so much for reading, until next time!

CI 1: Automation

With how much of the labor force has already been delegated to automation over the past few decades many fear that their job will be next. There are entire websites dedicated to trying to pinpoint exactly how possible it is that an automated machine will take over a specific job, and with the already fickle job market one must wonder how bright the future looks for the future generations to come. It is up to us to decide how far we will take automation, but first all of the facts should be at the forefront.

25% of all jobs could be made redundant within the next 15 years, and these are considered conservative estimates. This could put a huge amount of people out of a job, potentially damaging millions of families. These estimates range anywhere between 25% and 50% of all jobs in the united states, putting many of us at risk. However there is another side to this statistic; with the implementation of newer and improving technology, this will also create higher-skilled jobs to build and maintain these machines, as well as to program and design new ones. On top of this, there will also be a need for workers alongside robots for jobs like quality control. While this might not make up the huge deficit, it has the potential to help as well as hurt.

So the job market could benefit or be reduced by quite a large margin, however the economy will almost certainly benefit. With the lowered cost and increased production, countries that buy into automation will experience GDP growth of an annual average of .37%, and by 2030 the worldwide GDP is projected to increase by 15.7 Trillion dollars.

We must be careful with how far we take automation, as it has the potential to completely change our entire world. If entire countries are built around automation, what will become of it if it becomes the target of cyber attacks? These are the risks we must calculate before putting all our eggs in this mechanical basket.

How at risk is YOUR job to being automated?: https://willrobotstakemyjob.com/

Thank you for reading and tell me what you think in the comments!

 

PAS 1: The Shine Part 2

Welcome! To those of you who are new, on this blog I talk about techniques and strategies that are popular in the competitive level of the game Super Smash Bros. Melee. If you are completely unfamiliar with this topic, please refer to my first ever post in which i explain the basic principles of the game. The knowledge on my blog builds off of prior knowledge,  so some terms used in this post are explained in past ones! All of the super smash bros. specific terms are highlighted in red.

So last time I talked about many of the applications of the shine in Super Smash Bros Melee, but there are many more that I have yet to talk about! To start off this post I’ll talk about waveshining.


Waveshining (Fox)

Waveshining is a tech in which you preform a wavedash after a jump-cancelled shine. Below is a gif showing fox preforming a waveshine out of shield into a down tilt. While also showcasing a waveshine, this gif also shows two properties of the shine: it’s ability to be used directly out of shield, and how it’s lag free if you jump out of it. 

Image result for waveshining gif

Waveshining is mainly used to start and extend combos as it is a relatively safe option and the knockback isn’t too far meaning easy follow-ups. It also has a set knockback, meaning that no matter what percent the opponent is at the attack will always have the same knockback. This property, while also making it easy to learn quick follow-ups, allow for waveshines to be chained together, as shown below.

Image result for waveshining gif

Due to this set knockback, waveshines can be chained together infinitely if preformed correctly.


Shine spike

A shine spike is preformed when Fox hits an off-stage enemy with his shine, and while this isn’t technically a spike, it certainly acts like one and is one of the strongest edge-guarding tools in fox’s arsenal. Below is Fox shine spiking another fox. You can really see the  potential this move has; It can kill extremely early percent-wise. 

Image result for shine spike gif

This is used mainly as an edge-guarding tool, but can also be used to punish any mistake an opponent makes that sends them off-stage, and can be used to end combos that send opponents off-stage.


Why Not Falco?

Above I mentioned that shine spiking is a “Fox-only” tech, but if Falco also has the shine, as mentioned in the last post, why wouldn’t he also be able to preform this tech?

This leads into the main difference between Fox’s and Falco’s shine. Fox’s shine sends opponents directly away from him, which allows him to waveshine. Falco’s sends opponents upwards, which allows him to follow up with his aerials. While I may not cover any Falco-specific shine techs in this post, that could very well be a theme in a future post!


Finally I will leave you with a very interesting gif:

Here Westballz ( the red Falco player) seems to shine spike MikeHaze (the Fox player).  From what I’ve told you so far, however, Falco’s shine sends opponents exclusively upward, so how did Westballz pull it off? Honestly I have no clue, most other “Falco shine spike” clips are right next to a ledge where fox could’ve easily bounced off of, but here there is no such ledge. So what do you think happened? Feel free to send any theories my way and thank you for reading!