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Kevin Lesniak is starting his second year as a Ph. D. student in the Harold and Inge Marcus Department of Industrial and Manufacturing Engineering at Penn State University.  Kevin completed his B.S. in Computer Science at Penn State in the fall of 2016.  He gained experience while working in multiple research labs at Penn State including the Applied Research Lab, the Immersive Construction Lab, and the D.A.T.A. Lab, where he is currently doing his research.

His main focuses now are on color and depth data transmission and process.  The main goal is to be able to recreate real-world environments in a virtual reality world in a remote geographic location.  Kevin is also exploring the potential of combining these ideas with Machine Learning models to provide more complete and realistic virtual representations of the real-world locations.



  • Lesniak K., & Tucker C.S, “Connecting the Real-World and the Virtual World through Dynamic Environment Rendering,” Proceedings of the 2017 ASME IDETC/CIE.
  • Starkey E., Spencer C., Lesniak K., Tucker C.S, & Miller S., “Do Technological Advancements Lead To Learning Enhancements? An Exploration In Virtual Product Dissection,” Proceedings of the 2017 ASME IDETC/CIE.
  • Lesniak K., Terpenny J., Tucker C. S., Anumba C., Bilén S. G., “Immersive Distributed Design through Real-Time Capture, Translation and Rendering of 3D Mesh Data,” Journal of Computing and Information Science in Engineering, 2016.
  • Lesniak K., Terpenny J., Tucker C. S., Anumba C., Bilén S. G., “Networked, Real Time Translation of 3D Mesh Data to Immersive Virtual Reality Environments,” ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. (Virtual Environments and Simulations Best Paper Award)
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