This week, I focused my readings on the use of virtual reality training in the workplace. Many of the journal articles that I discovered were centered on a few industries including healthcare, first responders, precision manufacturing skills and safety training. I currently work in the financial industry at a credit union. While the skills and behaviors that I train may not be as high risk as some of those described in the articles, there are some very critical skills that would align. These would be things like robbery response, active shooter training, fire and evacuation training. In addition, there are some skills that require a level of precision like counting money, processing checks and monetary instruments that would benefit from a training experience that shows consequences of inaccuracies and failure. Other situations that require employees to act while under stressful circumstances that can be simulated or replicated by a virtual reality training may benefit as well.
In my first article, the study compared “training first responders using the Realistic, Adaptive, Interactive Learning System (RAILS) and comparing their learning outcomes to those of participants who read and studied the same information in printed format” (Wjekumar 2018). The results of the study showed that the users liked using the system and that
The software provided a strong motivational system by displaying the real-life scenarios in the VR environments. They also noted the highly engaging nature of the content and that the software made them feel useful in solving highly complex situations…Respondents who read the paper version of the lessons reported difficulty in understanding the content and learning how to apply the knowledge. (Wjekumar 2018)
In addition, conclusive evidence showed that more employees were able to have access to the learning experience and that this is beneficial for several reasons. By offering the training in a VR format, it overcame obstacles such as cost, volume of course offerings and ability for all employees who may not normally attend be able to attend (Wjekumar 2018). In addition, it offers an excellent solution to provide a refresher training (Wjekumar 2018). All of these reasons are relevant to my industry as well.
My next article focused on the use of VR training to teach employees to use a precision machining tool. In Chen’s study, VR was discovered “to save teaching time, safe learning, linking of basic knowledge, and skills to more complex skills, high‐degree of control for teaching and learning, and on‐line training” (Chen 2019). And as a result, post-test score was an 89% compared to 72% and 30% faster when comparing learners who had been taught traditionally versus using VR technologies (Checn 2019).
And, the final article I reviewed this week evaluated the use of VR training in construction. This was primarily focused on safety training. The article compared several studies and identified some challenges to using VR:
(1) Human perception and cognition have their own characteristics and features, and the consideration of this issue by developers during hardware and interface design is vital.
(2) In addition, the user’s ability to recognize and understand the data/models in VR environments is a central issue for evaluating. Tasks such as browsing and searching require a specific cognitive activity. So it is necessary to give training on the ability and knowledge of system functions to workers before start the evaluation process.
(3) Also, there can be issues related to different users’ reactions with regard to visualized objects depending on their personal and cultural backgrounds. In this sense, simplicity in information visualization in the evaluation process has to be achieved in order to avoid misperceptions and cognitive overload.
(4) Psychophysical studies and theories would provide answers and methods to questions regarding perception and would give the opportunity to improve performance evaluation by motion prediction in construction safety application. (Li 2018)
As I reflect on these articles and others I have reviewed this semester, it is clear that there are best practices emerging. For those relevant to my use case,
- Using VR when it can fill a need necessary to the learning experience. This may be that the learner benefits from exposure to the environment, that they would benefit from failing safely or that the learner would benefit from experiencing simulated stress that they may experience while performing the task.
- That it is important to consider what matters most—many of the studies showed a slight increase in test scores and a larger increase in speed of performance. If it is desirable to have a faster reaction or completion time, VR might be the perfect fit. If getting a higher score on the evaluation is more desirable, a combination of improved knowledge pieces coupled with a VR experience may be a better fit.
- VR training may also be used as an after class support tool to refresh learners on knowledge and skills they have acquired through other experiences or learning.
Like every learning intervention, not one method is perfect for all learning needs. VR is one newer technology that can help designers create effective training with desirable outcomes if the needs, audience and desired behaviors are considered throughout the design process.
Resources
Wijekumar, K. (., Rolando, J., & Barnes, R. (2018). VR training software: Research shows strong results for learners. Professional Safety, 63(12), 35-38.
Chen, L., Tsai, J., Kao, Y., & Wu, Y. (2019). Investigating the learning performances between sequence‐ and context‐based teaching designs for virtual reality (VR)‐based machine tool operation training. Computer Applications in Engineering Education, 27(5), 1043-1063. doi:10.1002/cae.22133
Li, X., Yi, W., Chi, H., Wang, X., & Chan, A. P. C. (2018). A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Automation in Construction, 86, 150-162. doi:10.1016/j.autcon.2017.11.003