Project 4 – Reference

For the fourth project, there were some readings and various tutorials.

  • Parallel Universes, Chapter 8. This chapter’s main purpose is to introduce students to visual principles, and for this project, we visit visual principles such as Direction and Contrast. The direction is associated with creating the path through the work, so the viewer pays attention to the focal points and visual structures. The contrast can occur when the qualitatively different objects and events occur in the same visual field, e.g., round vs. square, straight vs. curly, large vs. small, etc.
  • Parallel Universes, Chapter 6. This chapter’s main goal is to familiarize students with the notion of Kinematics, motion, and time. A Kinematic object exhibits physical changes over time. These changes can be caused by internal and external phenomena such as translation (move from one point to another), rotation (spanning around an axis), vibration ( shift in location or scale in some pattern). Time is the fourth dimension; however, we experience it in a different way than other dimensions. Our perception of time depends on culture. So, people living in western countries associate time as a straight line that moves forward continuously.  On the other hand, some cultures depict this line as non-linear (the cyclic or parallel concept of time). We percept motion as a change over time. In art, the notion of motion can be represented through implied motion, actual motion, and the illusion of motion.
  • LinkedIn Learning, Learning Autodesk Fusion360. In this tutorial, the students had to focus on Parametric sketching and Geometric modeling. I was surprised that it is much easier to create complex bodies with sketching. However, I also faced some problems while working with this tutorial. When we worked on sketching the struts, the instructor wanted us to create fillets on the sketch (see the picture below), but I could not do it on the sketch because it resulted in strange-looking additions to the strut. So this problem was solved by first creating the sketch without the fillet, then extruding the part, and only adding the fillet to the body. In addition to that problem, my Strand Beast leg does not move as it should move, I tried to fix it, but after some time, I decided to leave it alone because it already took a lot of time. The result of the tutorial is represented in the following embed.

  • The other tutorials’ main purpose was to introduce students to CNC mill, its set-up, and CAM software. Students also learned about the MeshCam program that generated G-code that CNC mill uses to recreate the design. In addition to that, there was a video that talked about the Mach3 app that turns a computer into a CNC controller.
  • Collage and Montage in Art. This article’s main goal is to bring in the idea of collage in art,  show that it is not only can appear in 2D, and also introduce students to the pioneer of this type of art expression – Louise Nevelson.

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