Project 4 – Design Final

For Project 4, my idea was to create a playing card suits composition. In the design iteration post for this project, I talked about creating all four suits, but after inspection, I realized that some parts of the composition were too thin for the drill in the CNC router. I had to inspect all parts of the model using a measuring tool in Fusion360  and thicken them up where needed. After this modification, the model looked a little bit different, but it is okay. After placing all the bodies in the correct position, I joined them using the combine tool, and the result is seen in the following embed. This is a positive version of the model:

 

After that, I had to create a mold that would later be used in the final fabrication. I created a 6″ X 6″ X 1″ box and placed it over the model’s positive version. Then, using the combine tool, I got a negative version of the model, which is represented in the following embed:

To sum up, using the visual principle of contrast (when the qualitatively different objects and events occur in the same visual field) learned from references and the knowledge of parametric sketching and geometric modelings such as extrusion and loft learned from exercises, I was able to create an interesting composition consisting of playing card suits.

Project 3 – Design Final

The main goal for Project 3 was to create a surreal 3D composition. In my iteration post, I talked about how I acquired the 3 out of 4 objects needed for my design idea. The fourth object was a mask. I   searched Thingiverse and found only one design of the mask that could work for me, however after downloading it and importing it into Meshmixer, there were some issues that were impossible to solve, and the only way was to model the mask from scratch. By the time I had this problem, I already combined my scanned pear with the face, and I really liked how it turned out – it was a surreal composition, and it was interesting and creepy, so there was no need to continue. Over the course of this semester, I learned that it is important to be able to stop when the assignment or project looks good, even it is not perfect or it looks a little bit different than I pictured it. Thus, Combining material processes such as addition with the “reduce” tool in Meshmixer and the “combine” tool in Fusion 360, I created an interesting surreal composition. So the final result for project 3 is represented in the following embed.

Project 1 – Design Final

The main goal of Project 1 was to create a personal logo using various tools available in Adobe Illustrator CC. While reading references, we learned important visual principles such as Unity and Balance, as well as Gestalt theory, which includes various principles of perception and grouping laws. While completing exercises, we learned how to create a dynamic composition using approximately 20 simple colored rectangles. We also put Gestalt theory to practice and created 6 different symmetrical compositions using circles. What is more, we learned how to use the bezier pen tool, which is very powerful and helpful. After creating a sketch for the future logo, we had to combine all the skills that we acquired from exercises as well as our knowledge of visual principles and Gestalt theory to recreate our logo in Illustrator. Combining the visual principles of Balance through Symmetry and the visual principle of Unity with the Pen Tool and Pathfinder in Adobe Illustrator, I created the interesting effect of dynamic composition.  Even though I did not like my logo for some time (because I am a perfectionist, and it did not seem perfect to me), I believe it is a great piece of art that completely corresponds with my personality.  For the final fabrication, we had to organize three sizes of our logo on one sheet to be cut using a vinyl cutter. The following is the final version of the logo and the file.

Logo_final_gromova

PDF: Logo Final

Project 2 – Design Final

For Project 2 we were asked to choose a nearly symmetrical object, and using orthographic projections and organic sculpting in Autodesk Fusion 360 recreate the object of our choice. Then using Slicer extension for Fusion 360 we had to slice our object so later it could be cut using a laser cutter. For those. who finished earlier, there was a choice of materials. I chose the black museum mounting board. In order to slice properly, I needed to measure the thickness of this material using caliper in several places and average the result. In addition to that, I had to measure the dowel that I would use for assembling my model. After entering all the parameters and choosing the construction technique, I got the following result. I also used Adobe Illustrator CC to move red numbers and strokes to a different layer so later I could cut only blue strokes. I also thicken up the stroke a little bit in Illustrator.

02_final_1

02_final_2

PDF: Project 2 _Complete

This is the final version of my model. I decided to thicken up the handle because it was too thin and I was afraid that it might cause problems. In addition to that, I combined all the parts using a “combine ” function in Fusion 360 and now it is one body.