Part 1 – A Pedagogy Grows in the Studio Use of mobile applications in contemporary art practice has become more widespread as technology advances. Some well known artists such as Cindy Sherman, John Baldessari, Brian Eno and Yoko Ono have all developed their own apps. Given that my philosophy of pedagogical concerns in the arts […]
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LDT 505 – Lesson 7: Technology Integration in Your Setting – Bumping Up Against the Art World
Bumping Up Against the Art World Part 1 – What are the artists doing? – Contemporary Art Practice and M-Education Design “The entanglement of discourse and materiality in contemporary art practice may provide insights for pedagogy” (Springgay, 2016in Keifer-Boyd et. al, 2018. pg. 23). My teaching philosophy does not separate my studio practice from my […]
LDT 505 – Lesson 6: Examples of Mobile Computers in Learning Environments & Pick Your Final Project – M-Art Education
M-Art Education – Building and Integrating a Virtual Studio Practice Introduction – Taking the Art Room Around the World and Back Again When most people think of art education, they imagine a messy room full of paper and paint, brushes and markers, and students interested in learning how to draw their favorite movie star or […]
LDT 505 – Lesson 5: Analyzing Tools for Mobile Computers with Learning and Education Frameworks – Smartify
Name of app: Smartify Reviewed by Lance Rautzhan Details: Smartify CIC, Version 2.2.2, iOS 10.0 or later Cost: free Review Smartify is a manipulable, potentially constructive and social networking app that allows users to “scan” artwork in Smartify partner galleries and museums through the device’s camera and receive information on the art and artist and […]
LDT 505 – Lesson 5: Analyzing Tools for Mobile Computers with Learning and Education Frameworks – MOMA Audio
Name of app: MOMA Audio Reviewed by Lance Rautzhan Details: NEXVIO, Version 3.0.549, iOS 10.0 or later Cost: free Review MOMA Audio is a manipulable app designed to be an audio-visual guide to the Museum of Modern Art’s collection and special exhibitions. It includes commentary on the art by artists and curators and even includes sections […]
LDT 505 – Lesson 5: Analyzing Tools for Mobile Computers with Learning and Education Frameworks – GarageBand
Name of app: GarageBand Reviewed by Lance Rautzhan Details: Apple, Version 2.3.6, iOS 12.0 or later Cost: free Review GarageBand is a constructive app that simulates a professional recording studio. Not only can the user record through the device’s built-in microphone, it also includes multiple instruments and opportunities for multi-tracking and mixing sounds. GarageBand could […]
Lesson 5: Analyzing Tools for Mobile Computers with Learning and Education Frameworks – Art-Set
Name of app: Art-Set – Pocket Edition Reviewed by Lance Rautzhan Details: LOFOBI, Version 2.1, iOS 10.3 or later Cost: $.99 Review Art-Set is a constructive art making app that allows the user to create, what I call, digital Art-E-Facts. Art-Set features a wide range of digital versions of media used by artists, such as […]
LDT 505 – Lesson 5: Analyzing Tools for Mobile Computers with Learning and Education Frameworks – 8MM
Name of app: 8mm Reviewed by Lance Rautzhan Details: NEXVIO, Version 2.6.1, iOS 8.0 or later Cost: $1.99 Review 8mm is a constructive video camera app that mimics the look and feel of an 8mm camera through several filters. The filters range from simple color filters to filters that represent periods in history. 8mm could […]
LDT 505 – Lesson 4: New Forms of Learning Supported by Mobile Tools – VGallery
VGallery: Integrating Mobile “Mindtools” into the Art Classroom “Mobile devices are nearly ubiquitous in the American higher education system, where they enable a tremendous level of peer-to-peer interaction and just-in-time learning at an informal level. Traditional academic practice has not evolved accordingly” (Martin et al. 2014, pg. 40.). Integration of mobile education (M-education) into traditional […]
LDT 505 – Lesson 3: Advancing Mobile Technology Integration – Art-E-Factory
Art-E-Factory I am an artist and art educator. Throughout the readings I continually encountered the word “artefact”. I saw the word in three parts. Art. E (for electronic). And fact. The first instance was in Looi et al.(2010) discussion of seamless learning, when Stahl (2000) is quoted, “In these learning spaces, learners may create digital […]