December 17

Self-Assessment of work

At the beginning of this course, I felt good about it because I have had some prior experience in Adobe Illustrator and fusion but really wanted to work on my skills. Throughout this class I have learned that I do not have much knowledge of Fusion 360 as I thought I did. This was a very pleasant surprise, and I am glad I have had to learn these skills. One of the most challenging aspects was presenting my work in a proper manner in the blogging format. This was new to me, and I got used to it after a bit. The most challenging project for me was the form modeling of the mouse. This was very entertaining to do, and I enjoyed learning about it, but this project could have been better. The bottom of the mouse was slightly miss shaped, not making it flat, which bothered me a lot in this project. In the future I am going to play with form modeling a lot more. My favorite design in the class was jail orange because it showed me what you can do when you combine models together. This will help Spark other creative things that I can do on my own with this new knowledge and concept. The two-part design was unique and helped the state of its structure. Looking back on this project I wish I could have added some rotting effects to the orange. For the molding project next time I would like to create a better overall shape than I did this time. I felt like I rushed through the project (my own fault) still learned a lot along the way. I wanted the project to be more of physical use rather than something to look at, either way it was still cool. I am glad that I took this class because I assembled a 3d printer a while back. I used it now and then, but it was more of an electrical project at the time. With this new knowledge I can finally have the confidence to create my own models and other 3d projects, rather than always going to thingaverse/youtube to print new objects. I am extremely interested in teaching myself more about these kinds of software and trying to improve this skill. Taking this course in the first semester was smart because I am looking forward to coming back into the makerspace to continue certain projects. I am extremely interested in learning more about resin 3d printing and thinking about taking the safety course to able to use that machine. My work throughout the semester, I wish I could have produced overall better work, I think I could have added a lot more to my work but balancing the first year of college really made me consider time management and which classes need more time than others. Overall, this class has taught me to always save and take care of your work and try to produce it. I will continue working within these software’s out of my own enjoyment, but the principles I have learned in this class will follow. 

December 8

4.3 Design

4.3  AltNevelson 

On this wiki page we learned how to create a file that was really for the Cnc router to create a mold. The inspiration of this project was Louise Nevelson, using objects inside a frame and transforming them into a whole new shape. My goal for this mold was to create a non-objective means of expression from this art piece. The most essential information going into this project was knowing what is “moldable.” How to correctly generate mold for fabrication. The first step was to start out with “random” shapes on fusion. Not just any shapes, but shapes that followed the guidelines to become moldable objects in the future. For a size reference below the shapes, I design the fake foam block with the correct size as for fabrication. 

 

The foundation of this project was getting set in forth. The entire base of the object was perfectly flat, setting up the future iterations of this project. The one shape in this picture was not moldable at the time of this screenshot. The object has faces that create undercuts in the mold and is no use to us. Removing the undercut in later iterations was quite simple.

 

 

After removing the undercut from the unmoldable object, there was still editing to do to on the loft of the shape. The narrow width at the top of the shape was around 0.118 inches. I need to get this to around 0.26 of an inch to correctly show on the bit while routing. After this was complete, I added my finishing touches to the over shape of the design. Adding a piece across the middle was the stability if this was ever molded. The part that you can see the most from this picture to the last picture is the combination of these objects. I tried to configure the shapes into a non-objective orientation. After the vision was set, finishing the modification to combine all the parts and to get ready for the next phase in the design. 

 

The final step of the molding process was to create manual bevels to help satisfy the bit. This also adds a very nice and more accurate looking outcome with edges in the design. There were some areas that I could not add a manual bevel, so I left them be for the bit to create a natural bevel. After this step the project is ready to go to fabrication. The ending of this project also wanted a representation of the cut-out foam block which is the end goal of this entire project. This was quite simple to make, just a combine modification with a cut command to create the identity of a cut foam block. Overall, this project was very engaging and very fun to create seeing the outcome on fusion over time, while learning the important information about the understanding of mold making. 

 

Work Cited

Willaim, Cromar. “Volumetoactionaltnevelson.” NewMediaWiki [Licensed for Non-Commercial Use Only] / VolumeToActionAltNevelson, 2020, http://newmediawiki.pbworks.com/w/page/129806313/volumeToActionAltNevelson.

 

December 5

3.3 Through the Looking Glass

At the start of the scanning project, I scanned an orange. This simple fruit went through a journey of design process and concepts. The first step was creating the ideal idea of the story of the fruit. There were many different concepts of stories to follow with this project.  The ordinal idea was to put a face on the orange and tell a normal story about it in a surrealistic way. After a short period, I did not enjoy this concept because this concept was too close to the symbol of the class, and I thought it would be a copy of sorts. My next idea was the one I ended up sticking with in the long run. So instead of starting with a sketch or a physical view of the project. I wanted to tell a story of a criminal orange spending the last of these days slowly rotting “physically” in a cell.  This story personally does not hold up in the final product but was inspirations of the jail idea. This new concept and I got to work on building the first fusion model of what this first look at the cell would look like. Doing this on fusion was straight forward. 

First jail. 

 

This was the first model sketch that I did, its main purpose was to get the image in my mind on the computer. This model is all one piece, it would be not the smartest to print like this and the jail legs are really short and could break easily. This model would be the keystone to the entire project. 

Second jail 

 

This was the quick continuation of the first jail. Mainly focusing on the width of the jail cell size and certain simple modifications surrounding the base. During this project I started thinking about the two-part print aspect that I could follow. This top from the model would be important to print in two parts because doing this would save material and make the cleanup process easier. So, I got to work on the final design of the project. There were still many things missing like the two-part aspect and the rest of the story elements. Overall, these two starting models help shape and create the end goal of the project. There were still small details I wanted to add to the project and will in the step. 

Final

When coming to the final version of this model I choose to start from the beginning again, but now with new ideas in my head. I worked on making the jail cell a two-part piece. This would be simple as creating the bars of the jail cell with the starting base, having the top part of the jail print on the side. For the connection of the model, I used the same diameter of the bars for the holes in the top part of the print. The bars have a small bevel that would help the connection and just raw sanding helped the connection. I wanted to add details to the model to try to show the story I was trying to tell. I created a simple form model of a bed to put inside the jailcell. This made me want another object in the jailcell. So, I went on thingaverse a got a toilet model (all credit to Haihuynh link below), I ended up only using the bottom part of it to create a jail style toilet. The last step was adding the orange inside the jailcell and creating a platform for it to sit on. This was created using a loft modification and twisting the endpoint to create that shape. Overall, I’m happy how the project came out, looking back I could have added some meshmixer editing to make the orange look rotten and old to help with my story of this project. 

 

Work Cited 

“NewMediaWiki [Licensed for Non-Commercial Use Only] / PlaneToVolumeLookingGlass.” Newmediawiki.pbworks.com, newmediawiki.pbworks.com/w/page/127738215/planeToVolumeLookingGlass. 

Thingiverse.com. “Toilet Model Originally Designed by Haihuynh. By MatrixArchitect.” Www.thingiverse.comwww.thingiverse.com/thing:925904. Accessed 5 Dec. 2021.