Blog Post
03.R.1 Parallel Universes
02.F.2 Topo Transform Fabrication
Unfortunately I didn’t get to make my model. I cut the cardboard with the laser but before I get to make it, COVID-19 sent me home and I won’t be able to return to get my supplies.
02.A.3 Topo Transform Final
This is my final iteration of my model, making it was quite easy after doing the bike seat. There were a few part that were difficult to reproduce such as the feet and face of this bear.
02.A.1 Topo Transform Concept
This was my model I drew, it took me only a few minutes to draw since I’ve done this before.
02.E.3 Personal Logo Etch
This was my logo etched into a rubber pad allowing me to stamp my logo onto different material. I had to invert it and flip it so when stamp it shows my true logo. At first my logo was printing wrong so I had to fix the borders so I would print correctly.
02.E.2 Sculpt and Slice
This was a new software for us, I think the only uses for it are to slice the way we did. Learning it wasn’t to hard but reusing that knowledge to print the model was a bit harder to recall.
02.E.1 Nine Square Grid
This helped me learn other tools such as micro bevels and creating different shapes within Fusion.
02.R.3 Hidden Geometry
- Hidden Geometry is a visual form within an artwork. Its an underlying shape that brings the work together by allowing you eyes to travel across the art.
- All of it is easy to understand
- None of it need clarification.
- Yes they are useful, the Vitruvian man is a good example of nature, design and history.
01.A.3 Final Logo
This was my final design, it has the most resemblance to gestalt theories. I enjoy the minimalist design and the straight lines.
02.R.2 Linkedin Learning
Making this was easier then I thought it would be. It was a good first project that introduced me to the tool and functions of Fusion 360.
02.R.1 Parallel Universes
- Understanding volume and how to use 3D space to create art.
- All of it is easy to understand
- None of it need clarification.
- Figure 5.19 by Lorenzo Ghiberti was very appealing.
- The readings explain the Cartesian coordinate system as the X,Y,Z planes shown in 3d. It’s easiest to understand from a mathematical example.
- The imagine in Figure 13.04 makes projection drawing the easiest to understand.
01.A.03 Personal Logo Sketch
These were my sketches used to produce my final logo. I took the minimalist styles of my first 3 and used the same combination of my other 4 to come up with my final iteration.
01.A.02 Personal Logo Iterations
This was a logo that inspired my final logo. It combines the M and the N into one, I didn’t like the balance and there were no gestalt elements so I made some changes.
01.A.1 Personal Logo
In this project we sketched different logo for our own personal use, using our initials and fonts to grow and expand these concepts.
01.E.3 Point to Line
In this exercise we got familiar with the pen tool and bezier curve. I used the pen tool to reproduce different lines and curves. Then I recreated the curve from the top-middle, with that new curve I reproduced the other effects accordingly.
01.E.2 GestaltPraxis
In this exercise we learned a few more tools in illustrator. We used more precise tools to duplicate and resizes circles. We learnt how to use the align tool and grid system to get more accurate placements.
01.E.1 Dynamic
In this post I learned how to reproduce simple rectangles and colors. We worked with a masterwork turning it into an abstract piece with less than 30 shapes.
01.R.3 GestaltTheory
- The primary point of this wiki was to show different ways to resemble shapes. It also shows important principles for grouping and perception
- Most parts of the reading were simple concepts but the most difficult part seems to be reproducing the concepts.
- Nothing from this reading should be clarified in class.
- The images in this reading are the most clarifying part, I couldn’t imagine different images being used.
01.R.2 Parallel Universes
- The primary points in Chapter 4 describe visual elements in 2 dimensions. Point, Line and Plane are different properties of an object in 2D.
- Is easy to understand how these properties take up space and how to use them together to make shapes.
- There is nothing in this first chapter that is too difficult to understand. 2D shapes and imagery are very simple.
- Each concept if very simple yet can be integrated in interesting ways. Points of paint make up the very famous painting “A Sunday Afternoon”. Lines are necessary to 3D modeling and how each shape is calculated. Pablo Picasso used plane in very interesting ways to create works of art such as his famous guitar.
01.R.1 inTheCloud
Flickr: https://www.flickr.com/photos/186497992@N03/
Vimeo: https://vimeo.com/user107574327
PSU Box: https://psu.box.com/s/02pabk00cioj2br6ooicfxs2c8b4ce53
- The primary part of this assignment was to increase our knowledge of cloud storage and storage management in general. We learned to keep 3 copies of work in different places. We also learn the importance to work on the computer and not on off the cloud.
- It’s easy to understand the importance of storage management and the practical means of storage.
- I understood the reading, it doesn’t need clarification.