Hi, all! Welcome to my first passion post, in which I am going to be starting off by reviewing Valorant’s new map, Fracture.
To start off, Valorant is a widely popular 5v5 tactical first-person shooter game in which there are two sides, attacking and defending. The map is usually split into an attackers side and defenders side, corresponding to where each team would spawn.
The attackers spawn with a spike (a bomb) and they need to take it to one of the sites and plant it, then they must try to win the round by either eliminating the enemy team or defending the spike until it detonates. On the contrary, the defenders must defend the sites and stop the attackers from either planting the spike, or defusing the spike before it is detonated.
Typical gameplay: Loading into the game you are assigned to either the attacking or defending team, you are on that side for 12 rounds, then you and your four teammates switch to the other side. The end goal is to score thirteen rounds. If the game plays on and ends up 12-12, then usually the teams will play to win by two rounds. (For example, 12-14 or 13-15)
Playing the game, there are a selection of fifteen agents to choose from which all have different abilities: Astra, Breach, Brimstone, Cypher, Jett, Killjoy, Omen, Phoenix, Raze, Reyna, Sage, Skye, Sova, Viper, and Yoru. Each agent has their own role in team play, and they use their abilities to allow for advantages over the enemy team.
Likewise, there are also seven maps which are randomly chosen upon entering an online game: Bind, Split, Haven, Ascent, Icebox, Breeze, and newly-added, Fracture. Each map has its own little gimmick!
Bind has teleporters, Split has ascending ropes, Haven has three bomb-sites, Ascent has mechanical doors, Icebox has ziplines and different levels of elevation, Breeze has doors and ropes, and lastly, Fracture has everyone spawn in an H-formation in which the defenders spawn in the middle and the attackers can choose which side they want to attack from.
Hearing this news from the Valorant team, the large player base had extremely mixed feelings. Every single map before Fracture, the map was split into the two different spawns, but now attackers are able to take a rope connecting from each side in order to be able to attack a site from two different sides, cornering defenders.
Here is an image of the defenders’ positions prior to the start of the round. All five defenders spawn in the middle and choose a bomb-site to defend for the beginning of the round. Many players are led to believe that this will be problematic due to the multitude of different angles that a defender could be cornered on.
On any other map, the game-play is almost linear as attackers are usually expected to come out of two different entrances. However, on Fracture, there are four entrances on A and five entrances on B.
I solo-queued into a Fracture game to see how attacking vs. defending would be on this map, and I found that defending on A was much simpler than defending on B and vise versa for attacking.
I went into a custom Fracture lobby alone, testing out all the different angles and observing the different sites. Depicted above is A-site, a desert-themed site filled with sand.
The area outlined in blue is where the attackers are able to plant the spike, and I came to notice that it is very defense-sided and the attackers have a hard time defusing without being exposed to the defenders hiding spots. The lower area is a very closed off section of the site where it is very easy for defenders to hide and wait for the enemy team to come push them, making this site very defense sided.
On A-site, it is easy to isolate the angles and fight the attackers one by one, meanwhile on B-site it is definitely more difficult to do that. A-site is definitely defense-sided.
Above: B-site, an overgrown laboratory.
Opposed to A-site, B-site definitely is more of a dangerous site for defenders than attackers. For this map, two defenders would be on one site and three defenders would be on another. Even if B site has more defenders on site, they are quickly outnumbered by the five opposing players coming in from possibly five different entrances on the map! The amount of angles that the defenders have to constantly be aware of definitely makes B-site attack-sided.
Overall, I have mixed feelings about this map. I was watching Shroud (widely-known FPS player) on Twitch on the first day of Fracture’s release, and I agreed with him when he predicted that this map would not do well in a competitive scene and the player base would not like it.
Simply, this would be because this map’s odd spawning points contradict the previous linear game-play that Valorant has had on every other map. It is much easier to get snuck up on from behind on Fracture than other maps, which is a cause for concern for many players because of the amount of angles that need to be watched.
I’m definitely looking forward to learning this map more as I play and I want to see what everyone thinks of Fracture once it hits the competitive map pool in two weeks.