1.1 Reference Reflections

inTheCloud

I think the primary purpose of this wiki page is to demonstrate how modern technology now allows people to do more than people back then, like sharing their work easily on their own. They can do this with a simple share on many different platforms open to them. This page is showing several different examples of websites, hosting services, and even talks about the cloud archive, which makes it easier for people to know what to do and how to start their own ideas. This page also goes on to talk about the many things you can find on the internet including typing up your name and seeing what exactly pops up, and whether it is to your liking or not. This also talks about the difference between drive and cloud. A cloud is described as a hard drive on this page. I think the cloud is described here because it shows what exactly a cloud can do, where it can get you, and how helpful it really is. It lists out the differences between actively storing and passively storing, which is important to know because many people don’t know the difference between systems and software that do either or. Backing up your files is very important because you can easily lose them, so the 3-2-1 backup method should be used. Out of the optional platforms offered, I prefer Google Drive because I am more familiar with google drive and have been using it for quite some time. All these notions help achieve to make sure a person is able to properly share their work in the best way possible making sure you never accidentally lose your work. 

 

Visual Elements I: Point, Line, Plane

This wiki page starts off by talking about visual elements and how we perceive the visual elements, which is pretty cool because the page talks about how we used to see everything from a 2D perspective. This page is trying to show us that we do not easily perceive many things and have to look deeper to understand what something actually may be. This page also goes on to talk about how changing one simple thing can change how we perceive everything. So if we do a small art project and only proceed to change the colors of certain aspects in that project it’ll most likely change the whole view for many people. The volume is very important and all the elements that go into one piece of work are significant. Small things can make something very abstract. A point has no dimension and a line has one dimension, added together with many lines and points you can make something with more than just one dimension. A result of this is a plane, a plane starts off with two dimensions and can have many more dimensions after that. The next step of a plane is volume, and after that is kinematics. A volume has three dimensions and kinematics has 4 dimensions. The overall summary of everything from a point to kinematics shows that from a point one relies on the other to get to the end goal which is kinematics and the most complex out of all. The relationship between each and every one of these aspects is very important and underlying each other. The point of all this is to show how artists end up putting everything together and from where they always start to the amazing artwork they create. Art seems to require a lot of mathematical concepts which artists much incorporate into their works. In figure 4.5 the work of art is very interesting and gets me thinking about the emotions and skills put into the work. The painting is by Wasilly Kandinsky. I think the artist is trying to make us focus on many different things but in the end, focus on the work of art as a whole. It’s very pleasing to see all these shapes and colors create such an abstract work of art, especially with what is being described on this page. The page continues to go on about the importance of a line and a point, which highlights the significance to a greater extent. A point can be many things, so can a line. In the convergence in the studio section, I find it quite riveting how the student figure turned out and how much work it actually takes. You have to put in a lot of time and effort to figure out the dimensions of the certain figure you are building to make it look exactly the way you want. While modeling you can see many different views of what you may be modeling with different software, which can help model easier. The importance of assembling your lines and points in a multitude of ways plays in creating a 3D figure that can be very composite. These can create objects we use in everyday life, for instance, this page is specifically mentioning furniture which is basically a necessity. Although these are planes and lines these also include volume, volume allows for different thicknesses. A grid can be used to help layout the design perfectly and create either abstract or lesser abstract forms of designs. Before creating a plan or any type of work you must be very meticulous and define everything correctly to get an accurate result. Changing the shade of a color yields many different results that are endless. All different types of polygons can be broken down and be analyzed to be many other shapes or be made of more shapes if it’s a multi-dimensional structure. This page goes on to explain more about how the shape, in the end, isn’t the most important thing about the polygon, and instead it starts to become more natural. This can be defined as the organic form. Space and shape or very significant concepts in art, depending on how much space or how what shape it creates a figure-ground, which the eyes focus on one or the other, the figure or the ground. In some pictures, there’s more to see than one thing, the way everything is put together can make you perceive different shapes and sizes. For example, on page figure 1.53, The Kanizsa Triangle, shows a triangle but the triangle has some areas erased from it, which makes another triangle visible, that seems to be outlined in another white color, but it’s actually the same shade of white in the background. Overall I think this whole page wanted to show the importance of small changes and what they can do for designing and art, and to never underestimate the complexity of the art and designing world. 

 

Visual Principles 

This page starts off by talking about principles and how principles can be applied in many different formats, principles can even be a part of another principle. I found it very engaging how a principle was compared to an enzyme to more easily compare the ideas. An enzyme has many different aspects so does a principle. As the page goes on it continues to talk about the enzyme and how not every part of the enzyme has to work like a lactose intolerant person and the same with art. The main idea of this explanation is to show that art is compromised of a multitude of things and to use everything for a single project doesn’t make sense, so you can use one principle and it can still be a whole project. Principles are generally very hard to learn and master because of how many parts they include, you need to know all the parts to properly master a principle. If you really think about it the page is implying that everything is a principle. Principles can be defined in several ways even if something is the same thing which adds more to the difficulty of mastering a certain principle. Some principles are easier than others but some are very hard to understand. A principle can be broken down into more parts to make it easier to master. All principles have some type of relationship no matter how far apart they may seem. Contrast can greatly change the meaning of a project and how it is perceived. Harmony uses the many aspects of contrast, unity, and variety to make a piece of work look similar. Every aspect is important for the end of everything. Everything has a level and to get to the end the beginning and middle levels also matter. Based on a project it doesn’t matter if it has fewer or more details, it matters how it is put together and what meaning is being given off. Artwork can go in many different routes it can be balanced or unbalanced, but connecting the principles give it a different property. It can be symmetric or asymmetric. Symmetric is basically being the same all around balancing each other out, while asymmetric is symmetric but not exactly balanced on all sides. Patterns can create texture in a piece of art if it is repeated enough, based on the pattern the texture can look smooth or rough. Most of these figures are trying to emphasize that art can be all different types of complexities based on how it is put together. Scale and size are very different things, it is emphasized that size is more of an exact value, whereas scale is is more of how an object is pictured. Scale is a bigger idea than the size.  Scale and proportion are related, they both need one another. If the scale is a little off the proportion will also be very off. The ratio also connects to the proportion. Math is very important when it comes to art, so you can make sure the ratio, proportion, and scale are right, so nothing looks odd. A format is a type of ratio, which comes back to principles because each principle includes more principles and so on. A format is like a ratio. You can format with software online, and it’s almost like Photoshop, but on this page, an easier alternative is rater-image editor. I think this page like the previous page is trying to show us how complex art is. 

 

Gestalt Theory 

Gestalt is basically the principle of how humans perceive certain things and what they want to see. It is how your brain organizes everything. Gestalt is kind of like an optical illusion and can be viewed in several different ways. It explains why optical illusions are the way they are. One thing interesting about this page is how proximity is being described. If you change the spacing between one group the whole order will change and the image will look very different. In a group, if you have two different types of objects and there are groups of them you will realize the similarities and differences. The most engaging things I read on the other pages had to do with images like the triangle, but I didn’t know what that was called, but reading this page I see that it’s called closure, and closure is a very nice perception. Even when lines or planes aren’t connected, they can make the perception of one thing, so that’s pretty cool. The common fate figures are very interesting because before even reading it I saw the mismatched squares as a different part that’s not connected to the whole figure and saw it on its own, which shows the direction is very significant. The page goes on to talk more about the importance of figure-ground. The Pragnanz theory shows how our mind thinks of its own and perceives certain things, like in this picture it’s not a circle but actually a more complex shape, but our brain takes it as a circle without looking at the rest. I think this page overall was to show the different perceptions we can get from art.  

Work Cited 

Cromar, William. “Pointtolineinthecloud.” NewMediaWiki [Licensed for Non-Commercial Use Only] / PointToLineInTheCloud, 2020, newmediawiki.pbworks.com/w/page/126787781/pointToLineInTheCloud. 

Cromar, William. “CHAPTER 4 – Visual Elements I: POINT, Line, Plane.” ParallelUniverses [Licensed for Non-Commercial Use Only] / CHAPTER 4 – Visual Elements I: Point, Line, Plane, 2020, newmediaabington.pbworks.com/w/page/67293527/CHAPTER%204%20%E2%80%94%20Visual%20Elements%20I%3A%20Point%2C%20Line%2C%20Plane. 

Cromar, William. “CHAPTER 8 – Visual Principles.” ParallelUniverses [Licensed for Non-Commercial Use Only] / CHAPTER 8 – Visual Principles, 2020, newmediaabington.pbworks.com/w/page/67298657/CHAPTER%208%20%E2%80%94%20Visual%20Principles. 

Cromar, William. “Pointtolinegestalttheory.” NewMediaWiki [Licensed for Non-Commercial Use Only] / PointToLineGestaltTheory, 2020, newmediawiki.pbworks.com/w/page/126784382/pointToLineGestaltTheory.

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