Hello! Tony here!
I would like to say first that the storyboard is not FINAL and have a huge possibility of being changed and improved on.
The music is set in a specific type of order. At the beginning of the trailer, I want the music to be quite mysterious; you wouldn’t know what is going on right now and you are currently investigating the character’s surroundings. It transitions to more of a happy tone to give a sense of tranquility. Nothing, so far, has built up yet and you are seeing that the person in view is having a relaxing time walking around. As the main character starts to build up the story, the music changes its tone to more of a dark tone – this is where the trailer really shows its true value. It features platformer action fighting with monsters, environmental hazards, and dialogue. It will transition to even more of a dark, evil tone to show that it is not a happy merry-go-around situation, the game is portraying as a sinister fighting game with relaxing elements in the mix coming from the overhead view.
Next week’s blog will be the mid-critique powerpoint that shows all our progress!
See you next time!
Tony