Now, I am in the process of animating all of my sprites with their intended purpose. In all honesty, I didn’t expect that the walk cycle was going to take this long to make. I am glad that it is finally over just to be shown in the video for like five seconds.
The punch is obviously the attack frame. I still need to figure out the frame durations for each one because Aseprite doesn’t cooperate of having multiple different frames with their custom frame duration.
I will make the best of it with the rest of the monsters and show their true ability.
Thanks for reading!
Tony