The movement for the player is now finished! The next animation groups I have to make for the player are the attacks and bouncing off walls. It will be a repeatable three-tap attack and will have the same animation during jumping.
The frame consistency on this is odd and I am aware of that. The reason for that is because the frame duration cannot be altered for a different set of frames. Frame one has an absolute frame duration and cannot be unique to a specific frame layer. Fortunately, that really doesn’t matter to me when it comes to animating frames because I’ll be using Adobe After effects.
The next blog will be the same thing. Fortunately, I am on Thanksgiving break, so that means I can do a lot more progress than I did when I was taking classes.
See you next time!
Tony