So far, I’ve accumulated 7 tasks for myself and possibly for my partner. Some of them are quite easier than the rest… but I wouldn’t say they can be finished in one day either. The number of monsters and miniboss will be enough for the video considering that the gameplay video will come and go at a very fast pace. Of course, my bosses are still relevant and will still show in the video (with new recolored sprites).
What I mean by “adding content on wallpaper” is that they will be more things to look at to show more of an aesthetic feel, even though it is purely pixelated as you can in the image above. Sound effects will not be professionally made, since we are new to everything with this, and will probably sound weird. It will consist of monster death noise, attacks, etc. to feel like a game. I would like to say with current pixelated game trailers that not all of them have sound effects in them and just the music itself which I can understand why; it won’t be a guarantee that they will be sound on every clip.
The most difficult task for me will be learning Adobe After Effects (typo on the image, whoops). After all, I can see that not everything will be possible to be animated only in Aseprite, I would most likely need to help and support of Adobe, like it or not.
That’s it for this weekly blog! Next blog will be introducing more of my character sprites.
See you next time!
Tony