Topo Transform Final

https://psu.box.com/s/j85e682t3tgellwy61gknhdggeocmicj

https://psu.box.com/s/60kx564blu20xjsqq2qak65tz6dukx0l

Here is the final product of my Topo Transform. I finished sculpting the shoe in Fusion. I have adjusted the sizing issues and any parts sticking out as much as I could to maintain consistency. In slicer, I have imported the STL file and used stacking to make the shape resemble a shoe as much as possible.

Topo Iteration

https://psu.box.com/s/t2gbt9pjsi5l02aiyijs1xezukohofwn

In this topo iteration, I played around with the modification features (similar to what Taylor was doing with the bicycle seat in the Lynda tutorial) to create a model of the Vans hi-tops that I sketched out. It was definitely challenging keeping to the dimensions of the sketch so there are a few parts that are slightly enlarged but I made it so that the shape maintains its consistency. 

Topo Concept

https://psu.box.com/s/j85e682t3tgellwy61gknhdggeocmicj

For the topo concept, I have decided to work with Vans hi-tops. They have an unsymmetrical form but a consistent overall shape and should be interesting to work with (challenging but not too challenging). In the Fusion 360 image, I have put together the sketches I have drawn out (to scale) of the shoes and will use these aligned sketches to form the model.