Topo Transform Fabrication

https://psu.box.com/s/z32jpvx6g86r41sbiy28gm15l0ydl50r

Here is the final outcome of the topo transform. It took a while to cut the parts together because many of the pieces were almost identical but slightly different in scale. If the pieces were not put together in order, even with the scale of the pieces being slightly off, the overall shape would be inconsistent. Luckily after enough time, I was able to put it together correctly.

Topo Transform Final

https://psu.box.com/s/j85e682t3tgellwy61gknhdggeocmicj

https://psu.box.com/s/60kx564blu20xjsqq2qak65tz6dukx0l

Here is the final product of my Topo Transform. I finished sculpting the shoe in Fusion. I have adjusted the sizing issues and any parts sticking out as much as I could to maintain consistency. In slicer, I have imported the STL file and used stacking to make the shape resemble a shoe as much as possible.

Topo Iteration

https://psu.box.com/s/t2gbt9pjsi5l02aiyijs1xezukohofwn

In this topo iteration, I played around with the modification features (similar to what Taylor was doing with the bicycle seat in the Lynda tutorial) to create a model of the Vans hi-tops that I sketched out. It was definitely challenging keeping to the dimensions of the sketch so there are a few parts that are slightly enlarged but I made it so that the shape maintains its consistency. 

Topo Concept

https://psu.box.com/s/j85e682t3tgellwy61gknhdggeocmicj

For the topo concept, I have decided to work with Vans hi-tops. They have an unsymmetrical form but a consistent overall shape and should be interesting to work with (challenging but not too challenging). In the Fusion 360 image, I have put together the sketches I have drawn out (to scale) of the shoes and will use these aligned sketches to form the model.