Dear Senior Me:

Dear Senior me,

Hopefully you graduated or are very close to the big day (fingers crossed). Congratulations on a fantastic four years here in Happy Valley! As I write this, I am in the final stages of my time as a Leaper for the summer of 2015. The past six weeks have been filled with new friends, adjustments, and of course 1 am stops at Canyon Pizza. I seriously hope that Penn State football has beaten Ohio State at least once so I don’t have to hear the constant trash talk from your brother Colin. By now, you are a 22 year old moving into the “real world”. If I were to take an educate guess, you majored in Marketing. By now, you’re a confident individual who is ready to take on whatever life throws at him.

As a senior, you’re probably wondering how time has flown by so fast (I’m wondering the same thing at this very moment in time, 5:28 pm August 10th, 2015). The people you have come in contact with over the four years treat you as well as you treat them. The hard work and persistence of achieving academic goals have finally paid off. Sure, getting an education here at Penn State is most important but I truly hope you have experienced everything Penn State had to offer. Whiteout football games, internships, camping out at nittanyville, living with your closest friends and enjoying the nightlife were all staples of the mark you have left on this great University. The future will lead you to several job oppurinuties, and maybe even with a certain Philadelphia sports team.

Good luck with the next chapter in your life. Youll forver be a nittany lion and you have truly left your mark at State College. Hopefully this letter wasn’t too corny or lame. If so, I apologize the few mintues I have wasted while you are reading this on your Iphone 9. From a nervous freshman in the beginning of my time in LEAP to a strong/matured 22 year old graduate, best wishes. WE ARE

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Dear LEAP Freshmen 2016:

 

Dear LEAP Freshman 2016,

If you’re anything like I was in the beginning of summer of 2015, you’re probably dreading spending the next 6 weeks of your life taking classes away from family/friends. “Why would I want to leave my home after a memorable senior year of high school to have an awful summer full of adjustments and academics” were exact thoughts that I had every day up until move in day. Well, let me tell you something. Feeling nervous, anxious or even scared for the future is completely normal. Little do you know at this point in time that the summer session at Penn State will be one of your best summer experiences of your life.

Spending the majority of my summer in Happy Valley was something I will never forget. The adjustment from High School to college life was certainly a process that did not happen overnight, but youll become more comfortable with yourself and your surroundings in preparation for the fall. Ill place a bet right now that you will become much more independent and organized while you spend your time in State College.

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As a member of LEAP, you will make memories to last a lifetime. Although my summer flew by faster than I could have ever imagined, I still had a ton of fun being a college student. With your LEAP, youll get to take part in sketchy laser tag, trips to Beaver Stadium, trips to the creamery, and gatherings/study sessions with the other 24 members of your “pride”. With the way this program is set up, making friends is much easier. The plus side of only taking two classes is the amount of free time you get to choose how to spend. Events such as the 3v3 basketball tournament are set up during the afternoon hours, and I highly encourage you to get involved while you spend your time here.

Take a deep breath, relax, and in a short matter of time, you will be very glad that you decided to spend your summer at the greatest place on earth: Happy Valley. Good luck class of 2020! WE ARE

Chapter 14 Student Led Discussion

The video game industry, a relatively new industry, was created based off of two separate developments unrelated to the computer. In the beginning of the early 1930’,s the first pinball machine was created by David Gottlieb and was made popular through entertainment arcades. These locations were home to numerous coin-operated machines. While mechanical developments such as the pinball machine continued, large universities around the U.S were using computers to create new games. In 1972, Atari became the first successful United States company to sell video arcade games. A decade later, social change surrounded this newly formed industry. The rise of the internet created popularity of gaming online and new software that allowed users to message with other users (these were known as bulletin boards). Concentration of power began to shift to Sony, Nintendo and Microsoft. Each major firm came out with separate gaming systems and the Nintendo Wii captured the broadest audience. As time has moved on, it is evident that the video game industry is controversial from the sex and violence seen in many games today. Although the video game industry is fairly new and it has changed as a result of struggles to control its channels to audiences, it has come a long way since the development of the first pinball machine in the early 1930’s.

The landscape of the entire video game industry is very unique. Currently, video game use has been reported at around 67% in U.S households. It is important to note that the average gamer is 30 years old and has been playing for more than 12 years. Convergence has played a major role in the development of gaming consoles. For example, an Xbox 360 can be used to play DVDs as well as the regular gaming functions. Video game use has stretched to desktop/laptop use to interactive TVs and mobile device. And although video games used though consoles and handheld manufacturers get much attention, the largest amount of games are created through third party publishers. In the production field, these companies create games unrelated to the hardware companies. Although the video game industry continues to grow, its rich history and different uses make it unique and special.

The video game industry has a large number of genres of games known as “software genres”. These genres include action games, adventure, casual, simulation, strategy and sports games. Young men have always been the dominating force of video games, until 2009 when simulation video games became popular and other women decided to give it a try. This led to programmers creating a target audience for their viewers having to do with gender race, and marital status. These different audiences led to different concerns about the media overall.

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When the video game industry became more popular there became more concerns on privacy, content, and self-regulation because more people were using the games. The content was controversial because of a video game character known as Lara Croft lots of critics say she has unrealistic body type than most women and is a negative role model for young girls today. A video game known as Grand Theft Auto, which was in controversy for having too much sexual content and violence. People have many concerns with their own privacy on certain online video games such as FarmVille and CityVille. The U.S government has many different laws about collecting data when it comes to privacy and self-regulation. There is an act known as the Children’s Online Privacy Protection Act also known as COPPA this law requires websites, which includes games sites, to get the consent of the parent to know what site their child is on. The law gets permission from the individual to be on the site.

Video game addiction is something that happens a lot in today’s society. The use of advanced technology has made especially young generation reliant on only technology and not the world around them, that they are invested into this one game. In an academic journal in Media Psychology that was created in 2011 there was a study done by Livingstone and Helsper in 2007 that resulted that higher sensation children are more likely to go online. In a study done in 2004 by Livingstone and Helsper it was proved those children would also be more likely to be addicted to video games. There is not evident proof but it can be suggested that kids that are playing video games want to play a specific type, which is violent video games, and they get addicted to them. In fact, a 2007 study suggested that teens who play violent, shooting video games may have lingering effects on the brain that trigger emotional arousal(“Violent”). Violent video games leads to kids and teens becoming more addicted to online gaming and thinking they are in the specific game such fighting games, shooting games and other violent criteria.

The video game industry has become a huge enterprise for all ages of people looking for a minute to escape and be in a different world. However, there could be effects from the industry that could be negative such as addiction and violence. Whether it is in kids, or adults. The video game industry has come a long way since 1931 with pinball machines and with the negative effects of addiction on children and youth violence today, the industry must go on another level.

 

 

 

 

 

Works Cited

  1. Jensen, Jakob D., et al. “Developing A Brief Sensation Seeking Scale For Children: Establishing Concurrent Validity With Video Game Use And Rule-Breaking Behavior.” Media Psychology 14.1 (2011): 71-95. Communication & Mass Media Complete. Web. 2 Aug. 2015.
  2. Violent video games. (2007). The Science Teacher, 74(1), 12-12,14.
  3. Carey, Benedict. “Shooting in the Dark.” The New York Times. The New York Times, 11 Feb. 2013. Web. 30 July 2015.
  4. Miller, Tracy. “Kids Addicted to Video Games May Become Violent: Experts.” NY Daily News. N.p., 25 Mar. 2013. Web. 30 July 2015.
  5. Struthers, William M. “Gaming Addiction.” Addictions & Substance Abuse. Ed. Robin Kamienny Montvilo. Vol. 1. Ipswich, MA: Sale

North Korea Creates Own Time Zone

Just when you think North Korea has done it all, the country and it’s leaders have managed to  make it back into International news headlines. This area, which is in a world of its own, is the most secretive country in the world. Now, reports state that North Korea has created a time zone just for itself. This new time zone could definitely cause some problems in the future.

North Korea will now set it’s clocks back by 30 minutes starting on August 15th. This time, which be known as “”Pyongyang time”, makes North Korea even more isolated before. North Korea, which already has it’s own calendar, will now be 30 minutes behind Tokyo and Seoul. This change in time will have negative effects on inter-Korean exchanges. Jeong Joon-hee, the South Korean Unification ministry spokesman, was quoted saying “Some difficulties are likely to come in inter-Korean exchanges, including flows to and from the Kaesong Industrial Complex”. It is still unknown whether or not South Korea will follow suit with the time change. Moving forward, only time will tell how the situation in North Korea plays out.

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Reading the headline of this CNN article did not surprise me at all in the least. North Korea always finds a new way to get the world’s attention, and creating their own time zone certainly accomplishes this. This article was intriguing because it gave me more background on North Korea and it’s history. Moving forward, I will continue to follow this story because it affects international relations. This change in time only pushes North Korea further into isolation from the rest of the world. Hearing multiple stories about what goes on behind the walls of North Korea is interesting, and a new time zone certainly adds to the mystery.

http://www.cnn.com/2015/08/07/asia/north-korea-time-zone/index.html

Reflection- Final FYE

As I am typing this, I cant believe that I have come to the final stages in my first semester at Penn State. The journey is finally coming to an end. As a LEAPer, I have learned new material and met new people that I hope to keep in contact with for years to come. Its crazy to think that this time next week, my classes will be in the past. The nervousness and jitters of moving in and meeting new people seemed like they were just occurring yesterday. My seven weeks here at Penn State flew by faster than I could have ever imagined. Reflection on the past is important as it shows how I have grown into the individual I currently stand as. I can truthfully say that over these past weeks, I have grown into a more mature, individualized person.

Both of my classes in my first semester, Comm 100S and Cas100a, have given me knowledge and skills that I am going to use for the rest of my life. In mass media, I learned how truly important it is to use media literacy when consuming any type of media In public speaking, I became much more comfortable speaking in front of a group(My LEAP group helped with this). Both of these classes were not only informative, but they were extremely intriguing.

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As the summer is coming to an end, I excitedly wait for the next chapter in my life as a Penn State student. My time in LEAP pride 232 was unforgettable, as I have made memories to last a lifetime. Whether it is late night study sessions or sketchy laser tag trips, I will never forget my first semester. I want to thank my professors, Bhavin(Leap leader, and every person in Pride 232 for making this summer memorable. I cant wait to see where Penn State takes me in the future!