Version 0.3.9
PuppetJump is a physics based, modular VR framework for Unity.
PuppetJump works with OpenXR for cross device compatibility.
Code Documentation can be found here.
Bugs and Feature Requests can be found here.
THIS SITE IS STILL IN PROGRESS.
Outline for this page:
- Focus on presence over immersion
- 2 Factor presence (physical and social)
- Physics and the puppet analogy
- Lack of haptics and problems of one to one motion capture
- The unique interactive opportunities of VR
- Jump start suite of tools
- Resources (how I got here)
Git Repos:
REQUIRED
https://git.psu.edu/tlt-immersive-experiences/packages/Forcibles.git
https://git.psu.edu/tlt-immersive-experiences/packages/PJStyle.git – (Clone using GitHub Desktop into your Assets folder)
https://git.psu.edu/tlt-immersive-experiences/packages/PuppetJump.git
OPTIONAL
https://git.psu.edu/tlt-immersive-experiences/packages/PJ2DUI.git
https://git.psu.edu/tlt-immersive-experiences/packages/PJ3DUI.git
https://git.psu.edu/tlt-immersive-experiences/packages/PJNet.git
https://git.psu.edu/tlt-immersive-experiences/packages/PJLogin.git