While in Madison for the 26th Annual Conference onDistance Teaching & Learning on August 4-6, I attended a session on creating Machinima. The presenter were Joe Tojeck, Principal Learning Architect and Peter Lindner, Media Course Developer from Next Generation Learning, Capella University.
The results of the session were several news pieces in which presenters wrote, produced, and acted out a script in 2nd Life. It was a fun and engaging process. Here are my take aways:
- You need to have a virtual studio coordinated with several powerful computers.
- You need a head director to coordinate all of the camera angles.
- Don’t expect a professional product without making many mistakes.
- Making machinima can be fun but requires concentration.
I feel like I need much more work in this area to feel at all comfortable putting together a machinima project.
Here is a list of tips taken from Karl Kapp’s blog about making machinima:
http://karlkapp.blogspot.com/2010/08/machinima-tips-from-learning-in-3d.html