It’s been awhile since I’ve blogged for several reasons that I won’t go into here. But I’m hoping to get back to this. Today, I attended a session by Brett Bixler on Interactive Fiction (IF). I felt like I was going back into the history before graphic and media intensive text-based games. Brett laid out the progression as well as showed us tools that can be used to create these games. Let’s start with a definition of IF: http://en.wikipedia.org/wiki/Interactive_fiction. During the session we played a classic game called Adventure: http://en.wikipedia.org/wiki/Interactive_fiction#Adventure. Β It was an interesting exercise to talk with the group and try to figure out what we should do next. There was a prompt and we could use a terse sentence to direct the game on where we wanted to go. Later we played a game that Brett had put together using the following site: http://textadventures.co.uk/. Many of the engines that Brett proposed using are free. Sometimes, it is necessary to download free software to create games. Other times, it is possible to work in the browser. Here are a few suggested tools from the talk:
After Brett went through the meat of the content, he challenged us to think about how we could apply this to courses. Here were some thoughts:
- Language learning
- Scavenger hunts
- Ways to teach elements of a game
- Interesting way to teach a concept like surgery
- Diagnostics – detective work
- Problem-based learning
- Simulations
Ultimately, this a low-cost way to introduce games and allow for them to get in the hands of students. Definitely something worth pursuing further.