Touch Ability is a series of games and puzzles designed specifically to be accessible to people who are deaf-blind
The objective of this project is to create a prototype of a toy that uses a sound detection system than can receive the vocalizations made by the children and notify them of their voice using LED lighting.
We created a scalable, light-weight robotic exoskeleton that functions as a video game controller and a tablet gaming suite with games that facilitate therapeutic exercises.
The project uses the technique of lip-reading often used by speech therapists as a learning tool to create a fun linguistic game.
The main contributing factors to upper-extremity overuse injuries are the user’s stroke force and frequency. Currently, the SmartWheel is the only existing tool that tracks these metrics; however, it is expensive, fragile, and designed exclusively for use in a clinical setting
This rack design is extremely versatile, allowing a wheelchair user to independently mount and dismount a heavy handcycle without having to lift the full weight of the handcycle. Furthermore, when mounted on the vehicle, a user is still able to access the vehicle’s rear hatch without dismounting the handcycle.