Touch Ability is a series of games and puzzles designed specifically to be accessible to people who are deaf-blind
The objective of this project is to create a prototype of a toy that uses a sound detection system than can receive the vocalizations made by the children and notify them of their voice using LED lighting.
We created a scalable, light-weight robotic exoskeleton that functions as a video game controller and a tablet gaming suite with games that facilitate therapeutic exercises.
This project requires that the team modify the car so that it can be used by children with disabilities to better interact with their peers. The modifications must enhance the child’s overall experience as well as provide the necessary support and safety.
The project uses the technique of lip-reading often used by speech therapists as a learning tool to create a fun linguistic game.
ID GLOVZ can transform using an iPad from chore back to child’s play by providing quick success and fostering confidence in the process.
Andrea Sundaram, Karl Kemmerer, Vince Schiappa, Tim Sanchez ABSTRACT Hands-on work – such as prototype fabrication in engineering, or labs in the natural sciences – is a critical part of learning in the STEM disciplines, but the lack of adaptive devices can limit the accessibility of this aspect of education for students with disabilities. In […]
We are designing an adaptation to the Grivel Lil’ Monster ice tool for individuals with upper extremity amputations to use when technical ice climbing.
The StylusStick can be used to complete a variety of tasks and encourages individuals, who are typically dependent on family and health care aides, to exercise a degree of independence leading to an improved quality of life.
This paper describes a device that is designed to hit a ball over a net with a racket simulating a serve in racket sports.