AttendIT is a device made for the self-motivated school-aged child with ADHD that wants to succeed in class. It uses a timer and small LED lights that turn on at the end of the timer to remind the child to pay attention to the class lesson.
The ReACH Game is designed to exercise everyday motions through repetitive arm movements. The main components of this system include the robot NAO, a structural frame, two targets, touch sensor, and a custom Arduino program.
The primary goal of this project was to design an art station that students could easily interact with, and create art with independently.
A prototype online platform, called Circles, was developed that helps older adults find groups they are interested in and participate in semi-structured, small group video calls.
We decided to design an accessible easel which is versatile and accessible for wheelchair users. It can be adjusted according to the height of a client’s wheelchairand can also be adjusted at different angles to be able to accommodate client’s preferences to work on.
We designed a cooling vest to cool water with a Peltier cooler and circulate it through a network of tubes around the vest by inducing flow with a centrifugal pump.
Our hand warmer is a convenient, easily adaptable solution that increases mobility, independence, and quality of life will greatly aid the 2.5% of Manitoba males that have muscular dystrophy.
Our product FoVi (A wearable focal vibration device provides adjustable precision vibration therapy) is a low-cost wearable FV device which can adjust the intensity settings of vibration motors that can easily attach to the body and can provide direct feedback to users.
Our device offers the possibility of walking again instead of using the wheelchair by using a wearable assistive device.
AutoFly-X Chair is an innovative motorized aisle chair that allows the user to board, to disembark and to move within the aircraft independently.