TED Outline Format
Topic: E-Sports reaching mainstream levels of popularity
Purpose: Convince viewers of normality in viewing E-Sports and reasons for someone to pursue E-Sports
Thesis Statement: E-Sports is an industry worth investing time into understanding because it is continuing to increase in popularity (even overtaking traditional sports), is increasing relevant financially and culturally.
Introduction
Attention Strategy:
Orienting Material: How will you begin this presentation in a way that appropriately garners audience attention?
The introduction will show a brief clip of a highlight from the Overwatch League Season 1 finals, and then I will explain the significance of it, and reveal to the audience that the play essentially got the winning team $1 million. Then, I will define E-Sports and transition to talk about E-Sports as a whole and approach the thesis statement.
https://twitter.com/espn/status/1023236836116848640?lang=en
Clip that will be used ^
Body
- Main Idea – E-Sports is growing in popularity
- A personal example of me attending Overwatch Season 2 Finals w/ picture showing sheer number of people there, and describing the experience
- E-Sports viewing is growing and projected to grow higher than most sports (graphs will be shown)
Visual here is a chart of upward trending E-Sports viewership with projected viewership in future
- Main Idea – Reasons people should pursue E-Sports through involvement or viewership
- Lots of money can be made in the field as a participant
High salaries for professional players, coaches, casters, jobs in team infrastructure (social media relations), broadcasting, scholarships
- Cultural relevance of viewing
As E-Sports continues to gain more traction, it will be more commonly discussed and shown. It is already broadcasted in some bars, and watching will allow people to discuss team strategies and such with others, similarly to how people do with traditional sports.
Visual here is graph of salaries and available jobs in field
III. Main Idea – Comparison of traditional sports to E-Sports.
A Comparison in the viewing of traditional sports and E-Sports
- A common argument against watching E-Sports is “why would you watch someone else play video games.” Most viewers of traditional sports do not regularly play the sport (ex: football), and to be able to watch more skilled players perform at a higher level than you are capable of (the same reason people watch competitive sports)
- League of Legends Championship 2019 had more unique viewers (100 million) than Super Bowl this year (98 million). Tickets to the event sold out in 4 hours. (CNBC).
Visual here is chart showing E-Sports projected to have more viewers than most other sports
- Comparison in competitivity
- Physical ability: For traditional sports, this corresponds to athletic ability and strength of individual players. For E-Sports, this corresponds to mechanical skill in game, resulting from the physical mouse and keyboard input by the player.
- Strategy: Both have strategical components ranging from practiced plays by teams, positioning of players in the sports field/in game, and generally a player knowing what they should do in a given situation.
Conclusion
Concluding Remark – Summarize main argument, and then talk about the increasing cultural relevance, such as through the potential for E-Sports as an Olympic event.