Tag Archives: new media literacies

Week 10 Group Summary

For the reading this week we were asked to look at participatory culture and identify new media literacy skills that we think we could incorporate into our current teaching positions.  Here is a summary of what our group wrote.

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Sara:

For her position working in middle school math classrooms Sara identified play, simulation, and collective intelligence as skills she felt could easily be incorporated.  Play could easily fit into Sara’s math class in both geometry and algebra lessons through interactive Web 2.0 tools like Geogebra and Desmos.  Additionally, Sara could integrate simulation through a real-world game about a lemonade stand in which students must plan a budget to purchase items needed and adjust the cost of the lemonade for things such as weather.  It allows them to keep track of  data over a determined period of time and then analyze success through profits. Sara also supported the use of cognitive intelligence in the classroom through the use of collaborative groups which supports a participatory culture in that there is “some degree of social connection with one another.” (Jenkins, H., et. al 2006)

Additionally, Sara wrote about how influential Scratch can be in giving users the experiences necessary to develop many of the new media literacy skills. Scratch offers its users the opportunity to create original work, share it with a supportive community, receive constructive feedback and even remix shared projects.  “Through our observations of the community, we have developed forms of participation in the community that emerge from these varying processes of appropriation.”  (Brennan, K., Monroy-Hernandez, A., Resnick, Mitchel. 2010).

Christina:

Christina, also a middle school teacher, identified play and cognitive intelligence as skills she has and can continue to incorporate into her classroom. Play is integrated in Christina’s class through the use of discovery time while the students are using the iPADS. Students in Christina’s room work often in small groups that change with each new task.  This allows them opportunities to collaborate, share, and learn with each other.  Even though the group work takes place in the formal classroom environment, students are still building supportive communities with each other and perhaps even bringing into the class some social networks they have built on their own.  It reminds me of the Rheingold article about Theory of Knowledge,  when he asked high school teacher Amy Burvall what is TOK?   “One of the key premises is that personal knowledge should result from careful inquiry and examination of evidence rather than simple acceptance of claims.” (Rheingold, H. 2014)  I think that Christina’s use of small group work in her class allows her students the opportunity to dig deeper into their learning by shaping and changing their knowledge based on new information learned from peers.

Kevin:

Kevin easily identified quite a few skills that he already incorporates into his sixth grade classroom.  They are; play, judgement, and collective intelligence. Kevin uses play through 21st Century Skill stations, gamification and game-based learning as much as possible.  Through text-dependent analysis and Passion Projects judgment is being integrated as students are responding to questions with support of information (from reliable and credible sources), writing analysis statements and peer editing. According to Kevin, “Collective intelligence is a new media literacy often integrated into my classroom through jigsaw lessons and collaborative problem-based learning activities.”

One point that Kevin made that really stuck out to me was that young people are already consuming information from sites for both personal and educational needs.  He then connected to the text by Brennan, Monroy-Herandez, and Resnick that we should not just assume that since young people are using and interacting with media that they are effortlessly understanding and that they are creators of content.  This is something that must develop and must be done as part of a supportive community.  Kevin stated that  “As teachers, we need to use the new media literacies to empower our students.”

 

Kym:

For myself, a early elementary teacher, I identified play, performance, simulation, and distributive cognition as skills that I have incorporated in the past as well as ones that I plan to embed into future learning opportunities.  Play occurs naturally in second grade as the students regularly use the room itself as a way to problem solve through learning centers and activities.  Performance is one that I haven’t utilized but can incorporate into our engineering unit as students study about pollination.  STEM activities offer themselves to simulation in that the students are working collaboratively to create a model to solve a real-world problem.  Finally, I identified distributive intelligence as the last skill that easily fits into a second grade classroom.  I think that this is achieved through the use of Chromebooks and Web 2.0 tools.

Community building within the classroom is also a theme of my post.  Teachers need to be trusted by supportive administrators, even under the constraints of standardized testing and curriculum, to incorporate new media skills into their daily lessons.  Students must feel comfortable sharing and taking risks individually and with peers.

 

Formal Classroom:

Even though we have various settings for our classroom instruction I noticed some similarities in what we felt we could incorporate into our classrooms.  The first is that we are all comfortable incorporating play into the classroom and many of us felt it is already something that we do.  Collective intelligence and simulations lend themselves well to fit in all of our rooms as well as we spend a great deal of time teaching our students how to work collaboratively as teams, offer constructive feedback, and revise their knowledge based on newly acquired learning.  One thing that I wondered while reading my group members posts were what type of time constraints they are under as middle school teachers?  How often do they see their students and for how long?  This occurred to me only because I know that this past year incorporating STEM and PBL  I had to be more flexible in the schedule of the day and that allowed me more time to use Web 2.0 tools.  If I only had my 2nd graders for 40 minutes at a time I am not sure what we could accomplish!  I am certain they have this all figured out but through my elementary lens I found the thought of limited time overwhelming.

We agree that a teacher does not have to be comfortable with new media skills to incorporate them into the formal classroom, rather he/she must be receptive to them and willing to learn alongside their students. Christina stated, “Teachers can even learn from their students on how to use technology – my students are constantly showing me new tips and tricks that I was not aware of!”  Along with willingness to embed Web 2.0 tools and new media literacies; the room itself should be an environment that supports the use of these.

Overall, the responsibility of writing the group summary was intimidating.  I wanted to make sure that I adequately summarized my group members work and I ended up finding it a rewarding experience. Each time I read and reread their posts I found new connections and learned even more than the time before.

 

New Media Literacies

In the article Confronting the Challenges of Participatory Culture a participatory culture can have many potential benefits such as “peer-to-peer learning, a changed attitude toward intellectual property, the diversification of cultural expression, the development of skills valued in the modern workplace, and a more empowered conception of citizenship.” (Jenkins, H., et. al 2006)  The need for young people to become full participants in a participatory culture is clearly related to their “access to the skills and experiences.”  (Jenkins, H., et. al 2006) It therefore becomes the responsibility of those people involved in preparing young learners for the future to help them acquire the skills necessary.  In the Jenkins article 11 new skills are identified to achieve full participation, they are:

  • Play
  • Performance
  • Simulation
  • Appropriation
  • Multitasking
  • Distributed Cognigion
  • Collective Intelligence
  • Judgment
  • Transmedia Navigation
  • Networking
  • Negotiation

 

New Media Literacies in Early Elementary

Students using their iPADS on a solid figure hunt around the classroom.

PLAY: Teaching young learners there are a few of these new skills that I can easily incorporate into the classroom.  The first being play. Jenkins defines play as “the capacity to experiment with one’s surroundings as a form of problem-solving.”(Jenkins, H., et. al 2006) I have always felt strongly that children learn many of their social skills through the use of play; resilience being one of them. This requires the right space as well as the right amount of help.  As a teacher you have to know when to step in and when to allow a child the time and space to figure things out on their own.  Play comes quite naturally within our classroom; students are encouraged to use the room daily as a way to problem solve.  They “read the room” to find words that they are trying to spell, hunt for plane shapes, fractions, solid figures. Blocks, cubes, magnets, stamps, popsicle sticks, Legos and dry erase boards are all items that students use to build and create.  I have found over the years is that having items like this available at stations or just available in general for students to use as they need requires a lot of modeling and remodeling on proper use. In regards to Web 2.0 tools, there were times when the students had play time as well.  This was usually their favorite time and honestly sparked a lot of creativity and collaboration.  For example, their “play” time on their Chromebook consisted of  choosing what they wanted to use it for; code.org, Canva, free type on Google Docs etc.  Once given the opportunity to choose what they wanted to do, their very next question was, “Can I work with a partner?”  One of my students decided to use his free time, utilizing Google Docs, to write a 2nd grade memory book, it was one of my favorite projects.  He worked on it daily and would use the camera tool to take pictures and write about each classmate.  Then he would use it to document various things we did in the classroom.  His work inspired others and soon we had many memory books being created!

I have to mention that over the last 13 years, I have worked for 6 different principals.  Some were receptive to the idea of play (or activity centers in 2nd grade) as a way to teach students problem solving, creativity and innovation.  Then there were a few administrators who thought play was only for kindergarten and thought that quiet classes with students in their seat and a paper at their desk was the right way to go.  It is a bit of a balance and within the structure of the formal classroom this time given to playing as a mode to learning has to be one that ties to the standards.

PERFORMANCE:  This is something that I admit I do not use that often in my classroom and I think there are many opportunities that I could.  As part of our engineering program, students read about a young girl who solves a pollination problem with a new plant introduced to the island she lives on. She ultimately creates a hand pollinator using various materials to pollinate her plant. Students also go through the engineering design process and develop their own hand pollinator.   As an extension activity we learned about the decline of the bee population in the United States and how it can affect us in our own lives.  While reading this article I thought about how I could incorporate performance into this unit and how valuable to their learning it could be by allowing them to expressive themselves creatively.

SIMULATION: The third skill I can incorporate into my classroom is simulation. What came to mind right away is the use of STEM activities.  Students works as teams or individuals, they are given a task to complete and a set of requirements to reach.  They work cooperatively sharing  for example, given 10 marshmallows and toothpicks groups would construct a tower that is 10 inches high and can hold up Peppa Pig, a small stuffed animal in our room.  Building a marble run is full of design possibilities and encourages engineering skills. Items such as cardboard tubes, tape, LEGO bricks,  boxes, craft sticks, and straws are  incorporated in some way to create the run.  One of the best parts of being a teacher is watching students go through the design process, especially when they develop a prototype and find ways to improve their design.

Image result for image engineering design process

 

DISTRIBUTED COGNITION: Jenkins defines this skill as “the ability to interact meaningfully with tools that expand mental capacities.”  To apply this skill to my class, I think of embedding Web 2.0 tools into daily lessons.  This occurs gradually as their comfort using technology increases.  When most of my second graders enter my classroom it is their first time using a Chromebook because only IPADS are used in kindergarten and 1st grade. Due to their limited use of laptops they need to be taught the basics from how to turn it on, using the keyboard,  opening the web browser, etc.  Each day as they use the Chromebook for various purposes new lessons emerge and they continuously learn new skills. It is also exciting to see how often they learn from each other; for example when a student learns how to insert a hyperlink into a document and then shares that information with others. Soon enough I am reading dozens of writings about the Titanic or soccer with links to click on!  By the end of the year they are able to create documents and presentations rich with media.  In addition to learning the technical skills of Web 2.0 tools, students may also expand their mental capacities by using programs such as Code.org or Scratch in which interacting and problem-solving within the media is naturally occurring.

When you push yourself to do or learn something that is outside of your comfort zone, you are essentially working on expanding your mental capacities.  The students are using Web 2.0 tools that they are immensely inexperienced with and each day growing and changing their schema based on the new knowledge they’ve gained. They are building their technical skills with Web 2.0 tools and applying them to complete tasks within the new media literacies.  It reminds me a lot of fixed vs. growth mindset.  Someone with a fixed mindset might be asked to create a collaborative wiki as part of a group; unsure of how to do so or afraid of failing that person would request not to do the task.  Contrarily, a person with a growth mindset will acknowledge that they are not familiar with how to work on a wiki and then agree to do the work learning along the way and expanding their mental capacities.

Ways to Combine New Media Literacies Into Formal Education

Aside from the ways that I stated above to incorporate new media literacies into formal education, I feel that embedding these literacies into learning that is already happening in the classroom is key.  Allowing students opportunities to express themselves create, share, mentor, and connect with one another becomes the challenge of the teacher.  In a formal early elementary class this can be done through STEM, project based learning (PBL) as well as through student choice.  Watching the video from Mitchel Resnick about Scratch, I can see how it can be used to create, share, and remix. Building an online community where students share what they created, then finding others who are commenting and remixing it demonstrates great mentorship as well as social connection.  It is a perfect example of a participatory culture!  In my district the students use Code.org to learn computer science.  They use the Code Studio to learn and then apply what they’ve learned in the Play Lab.

I wanted to include the video below that I found online because there was a segment in the video when Drew Houston, the creator of Dropbox, was discussing how to get engineers to work at his company.  He said that one way is to have a fantastic work environment.  Employees can ride around on skateboards and bicycles, play music, ping-pong or video games, or just relax.  It’s a place where playing is encouraged and it made think just how powerful to achieving new media literacy skills that would be if our schools encouraged play too!