3 thoughts on “Video games as assessment tools

  1. BARTON KELLER PURSEL

    I just had a chance to go back and read the entire article. This idea has been around for a while (Squire, Gee, Dede and others), but the hard part is the game itself. The article mentioned the utilization of a game called Taiga Park developed by Indiana. I have not seen the game, but I know of similar games that came out of the same group at IU. These endeavors typically are resource-intensive and often supported by external grants.

    When I was in the EGC, we eagerly awaited a game authoring environment that was:
    1) easy to use, where instructional designers could be trained to create games in the environment, and
    2) provided a back-end system catered to assessment, allowing the teacher/administrator to capture lots of data points.

    Unfortunately, we are still waiting for that authoring environment 🙁

  2. Angela R. Linse

    Wow this is intriguing. I’d be interested in what the folks involved in Penn State’s Educational Gaming Commons (is that the correct name?) think about this. Could we consider co-sponsoring a forum to discuss this?

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