Tag Archives: gaming

Reacting to the Past

Are any faculty at Penn State using Reacting to the Past?  I just learned about it and sounds fascinating.  This is program developed at Barnard College by anthropologists and historians that involves students in role-playing games as a way to learn not only about important events and transition points in history, but also writing and communication skills. The games emphasize historical contingency, but can also highlight the role that individual people can play in shaping history.

An article about it by David Walsh, editor of George Mason University’s History News Network, indicates that it is flexible enough to allow faculty to emphasize different aspects of history, historical scholarship, and even different learning objectives. 

Description from the Reacting to the Past website:

“Reacting to the Past (RTTP) consists of elaborate games, set in the past, in which students are assigned roles informed by classic texts in the history of ideas. Class sessions are run entirely by students; instructors advise and guide students and grade their oral and written work. It seeks to draw students into the past, promote engagement with big ideas, and improve intellectual and academic skills.”

I’ve not had a chance to delve deeply into it, but I wonder if any faculty members have taken this into cyberspace–it certainly seems to have potential.

Gaming & Bibliographies: Citation Skills Improvement for Students

An article in The Chronicle‘s Wired Campus section “Online Game Teaches Citation Skills” tells about a game (BiblioBouts) developed by some University of Michigan faculty. 

It would be interesting to track this project, which the developers say they hope to make more widely available in future–it would be a great tool for faculty involved in the various First Year Experiences at Penn State.